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  #1  
Old 03-30-2011, 11:08 AM
Tvrdi
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Originally Posted by Blackdog_kt View Post
To be honest, i don't know why everyone focuses on cosmetic improvements.

Sure, sounds and graphics are important to me too, but that's the "make-up" and not the "person": if the girl under the make-up is not looking good on her own, no amount of plaster and paint will make her attractive

What i'm trying to say is, we'll be getting an SDK in a few months to do whatever we want, so why worry?

People want better skins? They can make some.

People want different sounds? They will be able to make some.

People want improved FM/DM and complex engine management? Well, if that's not already in the game people are just about f*cked, because they CAN'T make some of that on their own.

That's why i'm glad the developers focused on the foundation and left the cosmetic details (which would be endlessly debated anyway) for us to deal with
cosmetic? hell no...its immersion
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  #2  
Old 03-30-2011, 12:39 PM
1337Avi80R 1337Avi80R is offline
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Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!

Last edited by 1337Avi80R; 03-30-2011 at 12:42 PM.
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  #3  
Old 03-30-2011, 01:10 PM
Tvrdi
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Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
nothing to add...
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  #4  
Old 03-30-2011, 01:33 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Tvrdi View Post
cosmetic? hell no...its immersion
Of course it is and it's important for everyone, me included. But immersion is not only in graphics and sounds, that's what i'm trying to say.

Immersion is also in having a constant sandbox-type online mode, being able to get an idea of how difficult it really was to fly these planes (FM/DM and CEM), having the defensive guns on a bomber interact with the airflow and many other things too that have been included in this sim, some of them for the first time in the history of flight simulation games.

The difference between all these kinds of immersion is not how important each one is, because i can honestly say that i can't put one above the other.
The only difference is that we can improve some aspects of it ourselves, but not all of it.
So, it just makes sense for the developers to focus first on what the community can't improve on their own.
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  #5  
Old 03-30-2011, 02:22 PM
kimosabi kimosabi is offline
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
Oh hell yes. Spot on. BC2 is a great example.

In addition I'd like to say that there are three key ingredients to make a fully immersive simulator. 1. Visuals 2. Interaction and 3. Sound. Visuals as in graphics, interaction as in controllability/physics/FM etc. and Sound as in...lol sound. If either of those are too far out, your immersion suffers. That's just how it is. You mainly use three senses when you play a computer simulator. If I hear stock IL-2 sounds tomorrow when I fire up my game, I gotta admit, I will be a bit disappointed. No doubt. Sound is not "cosmetic" in a computer game. If it was, why are we using speakers/headphones if it's not that important?
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  #6  
Old 03-30-2011, 04:45 PM
Trumper Trumper is offline
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Are we saying Merlins don't sound like Merlins.I can only live with that IF it will be modded in the future
Sounds are one of our strongest senses so to say it's not important is silly.
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  #7  
Old 03-30-2011, 09:02 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by 1337Avi80R View Post
Imagine a NASCAR Racing game with the cars sounding like Go-Karts...
"Incredible attention to detail" doesn't stop at the sound department in my opinion. We need some "earcandy" too.
Why does Battlefield Bad Company 2 posses this extreme immersive battlefield atmosphere? Because it sounds right!
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
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Old 03-30-2011, 09:14 PM
Trumper Trumper is offline
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Hi Blackdog_kt, i wasn't having a crack at you sorry if it came across to you as such, apologies I am just frustrated really because this sim has been under development for so long and yet sound does seem to be unimportant ,or maybe at the moment less important.
I am fortunate to live within 20 minutes of many Spitfires,some p51's and a Hurricane and believe me there is nothing that makes people look up quicker than the sound of a Merlin engine in the area.
I hope it is on the agenda for the future although i have my doubts unless it is from external sources.
S
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  #9  
Old 03-31-2011, 06:00 AM
Heliocon Heliocon is offline
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Quote:
Originally Posted by proton45 View Post
"Battlefield, Bad Company 2" sounded great....but it was also a little "Hollywood" sounding.
There was 4 or 5 different settings like realistic, film, etc for you to adjust to get the right atmosphere - was incredible. WOP has great music/sound too.
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