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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-26-2011, 11:57 PM
Meusli Meusli is offline
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Originally Posted by Skoshi Tiger View Post
I think you'll find it has been a problem for many years, but the developers finally can test for the problem and decided they could do something about it. It's called being socially responsible.

Does this make the impact on the game in regards to frame rate drop not suck? No but it makes the reason for it and the measures that they have taken understandable.

I expect this sort of issue will become quite common in the near future as software companies realise their liability.

Just think, once the hardware companies like ATI and NVidia realise they too are partially responsible (for suppling the hardware that can trigger seizures) they may need to do this pixel by pixel comparison in hardware? At least it will be a global solution and possibly quicker. But think of the visual effects on games!

Cheers!
This +1

We all know it sucks, but it is necessary.
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Old 03-26-2011, 11:59 PM
DayGlow DayGlow is offline
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Originally Posted by Meusli View Post
This +1

We all know it sucks, but it is necessary.
So should all penut products be banned for the greater good?
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  #3  
Old 03-27-2011, 12:06 AM
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major_setback major_setback is offline
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The reason Luthier gave for implementing the filter was not to prevent people from having seizures, but to stop people suing them.
So how do you best do that? That is the question to address, as it is the one posed by the creators.

I say :-
1) Post a great big warning on the opening screen.
2) Have the filter in place and active regardelss of the warning.
3) Put a disable option in the config file.
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Old 03-27-2011, 09:35 AM
Asheshouse Asheshouse is offline
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Originally Posted by major_setback View Post
The reason Luthier gave for implementing the filter was not to prevent people from having seizures, but to stop people suing them.
So how do you best do that? That is the question to address, as it is the one posed by the creators.

I say :-
1) Post a great big warning on the opening screen.
2) Have the filter in place and active regardelss of the warning.
3) Put a disable option in the config file.
Very sensible approach.

In the real world we cannot, and probably should not, remove all risks from life.
All that can reasonably be expected is that risks are identified and either removed, reduced or managed.
It is not practical to remove or reduce all risks.

If the implication of removing the epilepsy risk completely is that game performance is greatly reduced for all then it is surely more sensible to manage the risk in the way suggested.

Last edited by Asheshouse; 03-27-2011 at 09:38 AM.
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Old 03-27-2011, 12:39 AM
Oldschool61 Oldschool61 is offline
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Originally Posted by Meusli View Post
This +1

We all know it sucks, but it is necessary.
No its NOT necessary. Games have been around for years and people have been dealing with them fine. If someone has a problem with epileptic seazures then dont play video games DUH is that so hard to figure out. How many IL2 players are epileptic?? I have never heard of one problem.
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Old 03-27-2011, 08:29 AM
Chivas Chivas is offline
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Originally Posted by Oldschool61 View Post
No its NOT necessary. Games have been around for years and people have been dealing with them fine. If someone has a problem with epileptic seazures then dont play video games DUH is that so hard to figure out. How many IL2 players are epileptic?? I have never heard of one problem.


"Our game did cause Wide-Scale Epilepsy Failures when tested"

Does this mean that many of the beta testers were Epileptic? Or does it mean the game caused epileptic type symptoms in otherwise normal people?
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Old 03-27-2011, 09:53 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Chivas View Post
"Our game did cause Wide-Scale Epilepsy Failures when tested"

Does this mean that many of the beta testers were Epileptic? Or does it mean the game caused epileptic type symptoms in otherwise normal people?
From my reading of luthiers post I took it to mean they had some software that tested for certain events or conditions (like repetitive flashes) and it found that COD failed the test. I'm sure if they ran the test with any of the early IL2 sims they would also fail the test (as would many existing combat flight sims)!

cheers!
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