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  #1  
Old 03-26-2011, 08:12 PM
kaix12 kaix12 is offline
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Could you redo the p-47 and mig-3 cockpits. Because they look like someones used paint to colour them and then cut and pasted pictures of 3d switches of the internet and pasted them on a 3d block. Because this has completely put me off the p-47 which would be one of my favruite aircraft and the mig-3.
  #2  
Old 03-27-2011, 05:57 AM
Romanator21 Romanator21 is offline
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Quote:
Could you redo the p-47 and mig-3 cockpits. Because they look like someones used paint to colour them and then cut and pasted pictures of 3d switches of the internet and pasted them on a 3d block.
The MiG-3 is one of the oldest models in the game, from the original Il-2. The P-47 model was done as a "gift" by someone so as to make the plane flyable, also very early in the game's development.

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One thing that really needs to be addressed is the AI.

What I am talking about specifically is the fact that STILL you can set an enemy aircraft on fire.. and he will still fly around.. and in many cases actually engage aircraft ... while smoking.. I don't know how doable this is.. but AI aircraft should do the same thing most live pilots would do when their plane catches fire... bail out. Unless wounded... and they certainly shouldn't keep flying around attacking other aircraft.. This is a real immersion killer.. especially on a coop or MDS server.. Can this be addressed?
I agree, but maybe DT have their hands tied at the moment. Revamping the AI won't be easy and may cause DGEN to become unusable.

At the moment, I feel, the most pressing issue is "eyes behind the head". You cannot get within 200 meters of the enemy without them rolling away. However, sometimes your AI wingmen totally fail to call out anything (which is realistic, but this double-standard is bad for gameplay).

Another big deal for me would be switch off "Mission Over", "Red Team Won", etc. and to be able to pick and choose which hud logs appear on the side (My preference would be for nothing but bomb-sight controls and power/mix/rad settings).

But I'll take whatever I get. Any update great - and these have been awesome updates
  #3  
Old 03-27-2011, 03:24 PM
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Gloomy_Aristocrat Gloomy_Aristocrat is offline
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I'd like to have more realistic controls and cockpit (open/close) animation of Bf 109s. All Messerscmitt fighters lack for it. Features like firing from both rear MG's of Bf 110 and change position between rear guns in Ju-88 (one of them is always free and unoperable ) would be nice, too.
  #4  
Old 03-27-2011, 07:07 PM
PatrickRus PatrickRus is offline
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Quote:
Originally Posted by Gloomy_Aristocrat View Post
. Features like firing from both rear MG's of Bf 110 and change position between rear guns in Ju-88 (one of them is always free and unoperable ) would be nice, too.
That is not supported by the game engine.



TD, I think, there should be a sticky post, where is stated what is not to ask.
  #5  
Old 03-28-2011, 02:43 AM
Bearcat Bearcat is offline
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At this point a simple.. "Yeah we can do that .. look for it in a few patches.." or a "It cant be done now...: would suffice. I dont know the details.. but I think a routine to make the pilot bail after whatever the routine that makes a plane catch fire is initiated would not be too hard to do.
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Old 04-01-2011, 03:40 AM
Blackjack Blackjack is offline
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Exclamation AI let down

Quote:
Originally Posted by Romanator21 View Post
At the moment, I feel, the most pressing issue is "eyes behind the head". You cannot get within 200 meters of the enemy without them rolling away. However, sometimes your AI wingmen totally fail to call out anything (which is realistic, but this double-standard is bad for gameplay).
Funny thing is , I think it was mentioned the distance AI gunner shot and the AI rolling away is tied to YOUR gun conv. distance , didnt test that though.

This is so far the offline killer , flying campaigns , getting on 6 of the plane out of sight and "woosh" evasive maneuvers , even if hes flying solo.

Somwhere along the Forgotten Battles Ace expansion or Pacific Fighters release it got more prominent with every patch, when flying online you actually think the other people are blind because you expect them to immediately break away after playing a long time offline....

For me tha AI is broken , because that they break away 100% of the time , and also in the same fashion, seem to have the perfect engine management since some patch and pace away after start, all that was better and was patched to "perfection".

Playing old il2 1.0, you see they make huge loads of funny errors , and sometimes no evausive maneuvers at all, but it feels more like a human in panic flying the other plane than a robot striving for perfection.
  #7  
Old 04-01-2011, 05:57 AM
PatrickRus PatrickRus is offline
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Well, about wingmen's AI, it would be nice, if they wouldn't crash on a perfectly flat ground, if you are flying low.

Last edited by PatrickRus; 04-01-2011 at 12:18 PM.
  #8  
Old 04-01-2011, 07:32 AM
Romanator21 Romanator21 is offline
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Blackjack, I agree about the AI break being tied to convergence. Mine is at 200 meters though . I could have been more specific.

And yes, the AI in the demo and my FB game behave much differently. There are loads of other features that were apparently lost or broken over successive fixes that were not noticed. One thing is the lack of appearance of certain radio messages or server status messages, or the fact that if became impossible for AI to attack ships.

I have to wonder what parts of the game are bugged that may be totally invisible to us, but make big differences in the way things play out. One bug I've mentioned before is that if you shoot the wing of the SBD, the oil cooler under the nose starts to smoke. This can totally screw you over on long over-water flights, but you wouldn't necessarily realize that maybe you never really were hit in your oil cooler. (I found this bug out by accident when playing with the rear gunner and shooting at my own plane). What else lurks deep in the code?
  #9  
Old 04-01-2011, 04:45 PM
Lagarto Lagarto is offline
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OK, let me chip in. After years of enjoying this sim, I wish the following issues were addressed (in no particular order):

Widescreen support
New 109 cockpits (esp. F-4 and G-2, please)
Grass fields in Russia. I’d love to see fighters take off en masse side by side, as they used to
Some new engine and gunfire sounds would be nice
Retextured maps (at present the all look very dull and much the same)
Flyable Hawk 75
Disable the lettering ‘mission complete’ flashing across the screen when the ‘instant success’ (in the difficulty settings) is on
Prevent AI from flying at 110% boost without their engines ever overheating (I can’t keep up with my own squad)
Stop pilotless/crewless ‘ghost’ planes flying around – as it is now, planes (often with their control surfaces heavily damaged or even on fire) hang on in the air long after their pilot/crew bailed out, which is totally unrealistic
AI pilots/crews bailing out often fall through the plane (they should at least bounce off it if they can’t bail out properly). Perhaps the AI fighter pilots should roll over their planes before bailing out?
A command that would let my AI mates know that I found some juicy target and want to share it with them. At present, I can only call for help, and they call me back: ‘You’re fine!’ which is quite irritating.
Bombers far too often collide with one another, esp. at the very beginning of a mission.


Anyway, thanks for your work, I much appreciate it
  #10  
Old 04-02-2011, 01:20 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by PatrickRus View Post
Well, about wingmen's AI, it would be nice, if they wouldn't crash on a perfectly flat ground, if you are flying low.
It would be nice if you could tell them to land... Like say if you give them the RTB command within a predetermined distance of a friendly base (Most likely the one you are about to land at..) they will just go into a pattern and land.
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