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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 03-26-2011, 05:47 AM
ECV56_LeChuck ECV56_LeChuck is offline
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Luthier said:

...However this pixel-by-pixel frame analysis and modification takes up additional resources, it in fact delays the showing of each new frame until each pixel of it checked, and therefore the filter is causing deteriorated performance that is especially notable on lower-end machines.

We are continuing to work to optimize the game and to increase its framerate...

So, have a little patience.
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  #12  
Old 03-26-2011, 11:19 AM
Sutts Sutts is offline
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Quote:
Originally Posted by MadBlaster View Post
Hey 1C? Why in god's name do you have to make this filter crap pixel by pixel??? Can you really get a freakin' spaz attack from a single pixel??? Why not break the screen up. Say 1 inch square or larger, do a quick average on the contrast values for each square and leave it at that. I think(hope) that is going to be WAAAAAAAAAAAAAAY faster.
Unfortunately this wouldn't help. In order to do a quick average on the contrast values for each square you'd have to access the properties of each pixel in the square anyway. You just can't refer to a single property for a 1 inch square.
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