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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#11
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thats true. Arma2 included.
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#12
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my utube site below http://www.youtube.com/user/diveplane?feature=mhsn .......................... will be working on a full audio mod at some point when its released soon enough. ![]() Last edited by diveplane; 03-25-2011 at 11:24 PM. |
#13
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“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#14
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Wow, that's is some real high quality sound you have there, holy moly
![]() I think we would all be honoured to have your sounds in the game. |
#15
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What losers fly in third person??
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#16
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The retardation on these forums is laughable sometimes. Assessing an entire game from horribly compressed youtube videos! Really?
I'm going to tell James Cameron that avatar has horrible HD qualities JUST from watching this crappy 304/144 pixel pirated video camera job I download from a Hong Kong torrent site. ![]() |
#17
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I've felt similar, playing Il-2 for a few years. The droning, low quality sounds really started to grate on the nerves after a while.
However, the problem remains that in order to get quality you first need to find working machines/weapons from that era, sample them well from multiple locations, with an array of mics, and then use someone with a good knowledge of audio and fidelity to mix them down. Being an audio engineer as a day job, I'd gladly offer the mixdown and processing service, but I neither have the time, means, nor inclination to go out hunting for ancient guns and aircraft to sample! Either that or one can skimp on the 'authenticity' element, and simply sample close analogues and use them as the processing base instead. The reality is that very few people care about sound - or it's authenticity, even those who fancy themselves hardcore simmers. I'd be happy to make that compromise in order to get some audio beef going on. |
#18
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and also, why you suppose that sound mods will be possible? cracking the code again? let's give CoD a full development cicle before before starting with this "mod" debate.
And another thing, you guys know someone who can record the real samples with the required equipment for a binaural recording? |
#19
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Yes, I did fly in the Battle of Britain and after the war played drums in a band. So...I know brownings when I hear them and a snare drum. COD guns sound like a snare drum. My Spit sounded like machine guns when I fingered the firing button. Anything else I can clarify for you...dolt!
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#20
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