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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-25-2011, 10:49 PM
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Azimech Azimech is offline
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The sounds suck compared to what?

I feel they are wonderful and top notch!

Of course there are always complainers, because that is their purpose in life, to complain.

In the future they will record a real Merlin and DB601, for now it's the Klimov V12 that will have to do.
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Old 03-25-2011, 11:04 PM
palker4 palker4 is offline
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The souds suck compared to every single IL-2 1946 soundmod. Also there is one more sim that suffers from poor sounds and that is ARMA series stock vehicle sounds are just horrid
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  #3  
Old 03-25-2011, 11:08 PM
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Richie Richie is offline
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Internal sounds are nice but external engine sounds are not too good. I'm sure we can fix that though
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Old 03-25-2011, 11:28 PM
Oldschool61 Oldschool61 is offline
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Quote:
Originally Posted by Richie View Post
Internal sounds are nice but external engine sounds are not too good. I'm sure we can fix that though
What losers fly in third person??
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  #5  
Old 03-25-2011, 11:49 PM
speculum jockey
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The retardation on these forums is laughable sometimes. Assessing an entire game from horribly compressed youtube videos! Really?

I'm going to tell James Cameron that avatar has horrible HD qualities JUST from watching this crappy 304/144 pixel pirated video camera job I download from a Hong Kong torrent site.
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  #6  
Old 03-26-2011, 12:10 AM
Cyanidix Cyanidix is offline
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I've felt similar, playing Il-2 for a few years. The droning, low quality sounds really started to grate on the nerves after a while.

However, the problem remains that in order to get quality you first need to find working machines/weapons from that era, sample them well from multiple locations, with an array of mics, and then use someone with a good knowledge of audio and fidelity to mix them down.

Being an audio engineer as a day job, I'd gladly offer the mixdown and processing service, but I neither have the time, means, nor inclination to go out hunting for ancient guns and aircraft to sample!

Either that or one can skimp on the 'authenticity' element, and simply sample close analogues and use them as the processing base instead. The reality is that very few people care about sound - or it's authenticity, even those who fancy themselves hardcore simmers. I'd be happy to make that compromise in order to get some audio beef going on.
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Old 03-26-2011, 12:12 AM
ECV56_LeChuck ECV56_LeChuck is offline
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and also, why you suppose that sound mods will be possible? cracking the code again? let's give CoD a full development cicle before before starting with this "mod" debate.

And another thing, you guys know someone who can record the real samples with the required equipment for a binaural recording?
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Old 03-26-2011, 12:31 AM
smink1701 smink1701 is offline
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Yes, I did fly in the Battle of Britain and after the war played drums in a band. So...I know brownings when I hear them and a snare drum. COD guns sound like a snare drum. My Spit sounded like machine guns when I fingered the firing button. Anything else I can clarify for you...dolt!
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Old 03-26-2011, 01:14 AM
15JG52_Brauer 15JG52_Brauer is offline
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so far some of the externals on better videos dont sound too bad - if you're not sure what 109 should sound like on externals try listening to this (sorry no gunfire!!) http://www.youtube.com/user/TheKevan.../0/Xs0_R0iP7tc
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Old 03-26-2011, 01:34 AM
diveplane diveplane is offline
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Quote:
Originally Posted by 15JG52_Brauer View Post
so far some of the externals on better videos dont sound too bad - if you're not sure what 109 should sound like on externals try listening to this (sorry no gunfire!!) http://www.youtube.com/user/TheKevan.../0/Xs0_R0iP7tc
i do agree with you the internals are not to bad sounding, again its trying to capture the beautiful external audios , i have came up with a good plan to try add them into the sim hopefully it will work ok, recapture the sweet sounds ingame.

Last edited by diveplane; 03-26-2011 at 01:43 AM.
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