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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 03-25-2011, 06:44 AM
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JG52Uther JG52Uther is offline
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I would much rather give my money to 1c to have a game without this stupid epilepsy filter.
I am really torn right now,I have been waiting so long for this sim,and a week from purchase,I am now having very serious second thoughts.
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  #22  
Old 03-25-2011, 07:16 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Tree_UK View Post
I think you mean Luthier, Oleg hasn't worked on this project for over a year and a half.
Wrong, it was only about 4 months ago Oleg talked working on the sim at home to help improve the terrain color pallette.
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  #23  
Old 03-25-2011, 07:22 AM
Tiger27 Tiger27 is offline
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Originally Posted by Tree_UK View Post
I think you mean Luthier, Oleg hasn't worked on this project for over a year and a half.
He has obviously done some work in the last six months, as we have seen recent interviews at games shows and posts on the forums(should be on double time for that), but it does appear he is starting to take a back seat, I think Luthier will do a good job he has always seemed helpful on the forums.
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  #24  
Old 03-25-2011, 07:23 AM
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From an engineers perspective I admire the work put into this title. For that they have my unconditional support.

But I cannot understand the reasons behind this so called "epilepsy filter". Like Tree says, something smells here. Not having this as an optional feature is down right hard to believe/understand.

I strongly advise you to delay the release for the rest of the World, until this thing (preferably) gets removed or made unobstructing/compatible with FPS and hardware.

This is already spreading like a forest fire and it will undoubtedly hurt the sales on a larger scale.
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  #25  
Old 03-25-2011, 07:43 AM
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Originally Posted by Chivas View Post
Wrong, it was only about 4 months ago Oleg talked working on the sim at home to help improve the terrain color pallette.
right, ask jason at 777, when Oleg quit running the show. Chivas you got to try keep up to date mate.
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  #26  
Old 03-25-2011, 07:52 AM
Geronimo989 Geronimo989 is offline
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You guys, together with Bohemia Interactive, are by far my favorite game dev teams. Thank you for not making simplified mainstream crap like most teams do!
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  #27  
Old 03-25-2011, 08:15 AM
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Quote:
Originally Posted by Tree_UK View Post
I think you mean Luthier, Oleg hasn't worked on this project for over a year and a half.
and as usual tree is posting deliberately more misleading negative crap

obviously oleg is still the director and senior manager of the whole project, as he always has been , and nothing has changed in that regard. what has changed is that he is delegating more and more of it, and for this initial SoW installment luthier is the hands on day to day manager

oleg diverging into other area's is not a negative thing since he is still involved with SoW, did anybody really expect him to sit in a little office cubicle 5 days per week for the rest of his life ?
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  #28  
Old 03-25-2011, 08:20 AM
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+1
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  #29  
Old 03-25-2011, 08:40 AM
whatnot whatnot is offline
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+1 On the support!

Despite being slapped in the face with the epilepsy crap I can't tell the level of appereciation I have for a small dev team like theirs that have a vision and sticks to it!

Salute!
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  #30  
Old 03-25-2011, 08:49 AM
bugmenot bugmenot is offline
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Hum, even though I can't help but thanks Oleg and his team for making IL-2 which is my favorite game ever, what I've seen, heard and read about CoD so far is really disappointing, to say the least.

So, I'll keep my money until the game becomes really playable and reaches its potential... if that happens of course.

Last edited by bugmenot; 03-25-2011 at 08:51 AM.
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