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#51
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+1 Grunch, thats the perfect idea.
and not just keeping your bombers alive but keeping all your freindly fighters alive plus landing safely. That promotes teamplay with i see is lost on some people. |
#52
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This is just a sad sad example of how unbelievably BAD the gaming community has become. Nothing is sacred anymore. There was a time when releasing a game/sim like this was held in the highest regard BECAUSE it was hard, BECAUSE it was realistic. Now its "kill streak this", and "unlocks that". REALLY? That is where we are in gaming, that even the last bastions of realism niche games are being invaded by azzhats that want instant gratification, "I got 3 kills Im special" crap entitlement thinking.
Sad that this thread wast closed the instant we figured out that the OP wasn't actually joking, and that kill streaks actually entered his mind as a good idea. Sad, sad state we are in. |
#53
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#54
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#55
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On the one hand like the majority here I believe killstreaks with some kind of in game boost is absolutely silly. On the other hand we have to all realize that for this niche genre to survive and have more than 2 or 3 sims a decade we (the community of gamers and the devs) have to find ways to compormise to a larger market. It is imperative that we find ways for it to appeal to the more adrenaline junky of players that eat up day one sales.
I don't think killstreaks with silly in game bonuses is the answer, but a couple of weeks ago there was a thread about new game modes that could add some flavor and draw in some new blood. Things like capture the flag, point capture, etc.. There were some really good ideas. I do not believe we should ever see something that gives a player some super plane powers, but we do have to think outside the box and start as a whole considering ways to draw in new players. Compromises must and should be made and accepted on all fronts. A branch that does not sway in the wind will break. |
#56
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I think there are ways to welcome newcomers into this genre without copying the latest fads currently in FPS games.
Alternative multiplayer modes could be a good way to do it, but should be done in a way that is unique and still fun. I really feel there is too much follow the leader going on. I can't really offer a great idea atm as to a solution but I do feel that kill streaks will only develop bad habits in newbies. Flight combat is a lot more cooperative than your average CoD match. Last edited by manfromx; 03-24-2011 at 06:46 PM. Reason: grammar |
#57
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Newer players would benefit from some sort of incentive to think in a similar fashion and pick up the mindset, they can't suddenly accumulate 10-20 decades of aviation history knowledge like many have here. As long as the achievements are stuff that promote flying in a historically accurate manner, they could promote not only realistic flying on a rookie's part but possibly making the jump to higher difficulty settings as well, ie "combat badge III: shoot down 3 fighters and land safely while flying online in a full switch server". I don't care if his motives are "gamey" and he wants the flashy badge to display on his profile. As long as he doesn't get any ridiculous unrealistic bonus to his airframe for completing it and he has a reason to do it, he will have the chance to realize himself what the real fun is behind it all. |
#58
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Killstreak...the word alone. Gave me an idea though. If you can see everyone's online stats you could see if anyone was on an online killstreak. RoF sort off allready has this. You can see what peoples kill deat ratio's are. Be an extra incentive to try to make it home alive. We can then start to hunt these killstreakers for our own glory. Would make for some interesting hunting tactics. No more stupid head on moves or suicidal strategies. Bag your kill an get home alive. Or succeed your mission and get back to base. People flying around as if they are invincible is the biggest immersion killer imho.
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#59
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#60
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For those who evidently cannot be bothered watching the video see below a rough transcript of Luthier commenting on new players in IL-2 and CoD at about 10.30 (relying on the translation btw). This is all I am talking about - the devs obviously see the need to get more people into the game and I applaud them. There just isn't going to be an IL-2#3 without this. Int.: 'So let’s say I can’t fly at all. Can I get started easily?' Luthier: 'Yes. We really care about this. We are always concerned with our older titles that newer players cannot get started easily and needed to invest a lot of time to get good and people flying without joysticks, flying with keyboard keys… We did have one or two IL-2 veterans who would fly online and consistently win with just keyboards. 'But we really tried to make the learning curve less steep in CoD, make it much more accessible. Can fly with your keyboard, with no joystick with relaxed realism, easy physics, everything complex turned off and just fly around and slowly enable complex options at your own pace and get more and more out of the game.' Last edited by jimbop; 03-25-2011 at 03:50 AM. |
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