Thanks for the uploads Werelex, much appreciated
I've been going through the text file of the translated German manual someone linked a few posts back (thank you too, it's understandably a bit rough but i can still get 99% of what it says) and they have included some very nice features.
Apparently, we'll be able fly radio guided blind bombing raids in Luftwaffe bombers among other things. A whole lot of other things.
This manual is a gold-mine for one reason alone, it provides some much needed insight into the actual scope of the game and will maybe help some people regain focus on what is actually the core purpose of this game. I can wait until they patch away the bugs, i can wait for an alternative server browser and i can wait for all the DX11 goodies, because these are all things that can be patched and brought up to date.
However, the core gameplay mechanics of the engine can't. You either get them right from the get go or they stay problematic forever and this is why i'm glad they focused on exactly this field the most: it's equally critical for the longevity of the sim to many other aspects, but mistakes are harder to reverse in the future.
Everyone who hasn't taken a look yet, do yourself a favor and read the manual.
There's a fundamental departure from the usual philosophy of prop-era combat sims, this one seems like a very balanced cross-over between IL2, civilian sims and study sims all rolled into one. The way the interface works, how the same controls have a different function depending on the aircraft you fly and its particular systems, the need to not only fly but also operate the aircraft when flying full switch, everything so far screams "almost study-sim quality for a dozen separate flyables instead of just one".