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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 03-24-2011, 10:03 AM
jimbop jimbop is offline
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Originally Posted by Masi67 View Post
You just don't get it This ought to be combat flight simulator.
Options you suggest would be great, but developing those alongside fullreal would cause much more time and money.

No offense, it is just different genre
-m
Don't agree with that at all. Combat flight simulators are funded by the Department of Defense, not gamers! I am really happy that they have built a realistic sim but remember it is a game and funded as such. Developing accessible ideas alongside fullreal will bring in more money.
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  #22  
Old 03-24-2011, 10:10 AM
winny winny is offline
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I'm a bit surprised at the hostile reaction to this (wait, no I'm not)

Seems like a valid question to me.
Games developers have realised the best way to keep people playing is to keep giving out unlocks, just look at CoDuty. I've prestiged 7 times and I hate myself for it! For what? new interesting ways to kill stuff and a nice badge...

Problem with unlocks in a Historically accurate sim is that as soon as you apply any new wepon it'll mess the accuracy up.

The only real way I could see this working would be to have (like CoDuty) customisable player cards and ranking (for online) or even a space on your aircraft for unlockable nose art. Nothing too outlandish.


The guy in the video wants a b-17 for killing 20 Spitfires.. I wouldn't be surprised if he's never even played a flight sim before. He dosn't get that the rewards from a flight sim are more cerebral..

Sign of the times.
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  #23  
Old 03-24-2011, 10:11 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Nike-it View Post
Luthier said that the game is more friendly for newbies, especially for the ones with keyboards, on low realism settings it's possible to fly with only 4 buttons.
WTF this is not what I wanted to hear... My past experience with "easing the new comers" has led to a deprecition in complexity that the other end of the spectrum are crying out for.

I know it's a much smaller group at that end but for the no realism guys it will be flash in pot for a majority, usually they are waiting for the next Cod to come out... 1C will receive some money from them buying clod but very few will go on to purchase the next installation..

Last edited by JG52Krupi; 03-24-2011 at 10:18 AM.
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  #24  
Old 03-24-2011, 10:12 AM
Masi67 Masi67 is offline
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You still don't get it If you ever have developed any serious commercial software, maybe you would understand better.

There are simulators, and there are combat simulator games and there are just games.

No sense to combine them all. Takes too much time and money.

And yes, games sell more than combat simulator games. We all know that

Aim for your market and make best possible product to your customers. You just can't please everyone, never, period.

BTW: If my sisters 11 years old child started playing Il2 8 years ago and is still playing, I don't see why someone else could not. And he plays console games too



Quote:
Originally Posted by jimbop View Post
Don't agree with that at all. Combat flight simulators are funded by the Department of Defense, not gamers! I am really happy that they have built a realistic sim but remember it is a game and funded as such. Developing accessible ideas alongside fullreal will bring in more money.

Last edited by Masi67; 03-24-2011 at 10:17 AM.
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  #25  
Old 03-24-2011, 10:49 AM
Nike-it Nike-it is offline
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Quote:
Originally Posted by JG52Krupi View Post
WTF this is not what I wanted to hear... My past experience with "easing the new comers" has led to a deprecition in complexity that the other end of the spectrum are crying out for.

I know it's a much smaller group at that end but for the no realism guys it will be flash in pot for a majority, usually they are waiting for the next Cod to come out... 1C will receive some money from them buying clod but very few will go on to purchase the next installation..
From what I've seen CoD can be very realistic with all features enabled, definitely not less then original IL-2.
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  #26  
Old 03-24-2011, 10:57 AM
Troll2k Troll2k is offline
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Maybe I missed the boat on this one.Online there are already too many point wh*res,shoulder shooters and kill stealers.

I do not think rewarding such behavior is a good thing.
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  #27  
Old 03-24-2011, 11:04 AM
Baron Baron is offline
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NOOOOOOOOOOOOOOOOOOOO

The game developer must do everything in its power to make this game as hard as possible to make sure as few people as possible will even bother with it.

That way we can all have that "select few" club we all so much yearn for.

The plus side of that is, of course, that we will have to wait 12-16 months for each update/addon due to money constraints.

They sould also make sure that everyone have to play with the same settings on every single server available. Goes without saying it has to be full real settings, naturally.

Futher more u should have to register your product number for your Track ir5 and Saitek rudder pedals or the game wont start.

Anyone who cant bother with FR isn't cut out for this and should so* off.

Last edited by Baron; 03-24-2011 at 11:16 AM.
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  #28  
Old 03-24-2011, 11:11 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Masi67 View Post
Aim for your market and make best possible product to your customers. You just can't please everyone, never, period.
Good point but your target market must include newcomers or your customer base will only diminish. Most of those newcomers are not going to want fullreal only immediately, hence the seeming interest in making the game easier to play if required.


Quote:
Originally Posted by Troll2k View Post
Maybe I missed the boat on this one.Online there are already too many point wh*res,shoulder shooters and kill stealers.

I do not think rewarding such behavior is a good thing.
I don't understand the point. Are you saying that more 'gamey' settings would encourage this? I certainly agree, if so. Maybe they would be more interested in the alternative 'gamey' servers than fullreal, though.
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  #29  
Old 03-24-2011, 11:12 AM
Skoshi Tiger Skoshi Tiger is offline
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One of the most miserable time I've had was on line just after the stats had been reset for the month. I had (by pure luck ) managed to get my kill/ deaths up to 4/0! I only needed one more kill to become an Ace!

It took me two days of continually looking over my shoulder, trying picking my moment to get that last kill to make myself ace. I was a complete bundle of nerves, Finally I found my victim! I set myself up perfectly and dove in for the attack!

Just at that time my wife came into the room threw her arms around me and gave me a big pashy kiss on the face and told me it was time for dinner!

I over shot and became disorientated and before I could disenguage myself from my wifes embrace, I'd had been riddled with bullets and cannon shells and my aircraft spiraled down in a flames!

I haven't taken too much note of winning streaks since then!
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  #30  
Old 03-24-2011, 11:14 AM
jimbop jimbop is offline
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Quote:
Originally Posted by Baron View Post
NOOOOOOOOOOOOOOOOOOOO

The game developer must do everything in its power to make this game as hard as possible to make sure as few people as possible will even bother with it.

That way we can all have that "select few" club we all so much yearn for.

The plus side of that is, of course, that we will have to wait 12-16 months for each update/addon due to money constraints.

They sould also make sure that everyone have to play with the same settings on every single server available. Goes without saying it has to be full real settings, naturally.

Futher more u should have to register your product number for your Track ir5 and Saitek rudder pedals or the game wont start.

Anyone who cant bother with FR isn't cut out for this and should pi** off.
lol, that's the spirit! Captured it perfectly!
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