Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-23-2011, 01:23 PM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by Bwaze View Post
Well, will there be Maddox Games if Oleg 'quits'? I'm not thinking about sequels, there are bugs to crush (evident even on newest videos, although they don't show much), and there are tons of features that are supposedly 'almost finished'. I'm sure we won't get much of that if only the skeleton crew remains, or not even that...
This is exactly what I'm afraid of.
Without Oleg I see no chance CoD could take the place of IL2 in the future.

Quote:
Originally Posted by zauii
I call it a finished product, never saw anything else actually promised. Features get cut from game development all the time, be glad you got it at all instead? 6+ years of dev time and a brand new engine plus a brand new game.
Fine - I don't.
But: I dont' have a problem buying an unfinished product either - as long as I can expect the the add-ons to come in drop by drop.
Read the above.


Quote:
Originally Posted by Oleg Maddox"
However I'm thinking what to do next. One way I found. Another in research. All ways based on advanced gaming technologies.
I see real feature of gaming idustry, where also Mac take some part together with PC and concoles will be on a separate side or on the same if only they may have some still uniquie features of PC....

But where I don't see any great interests at the moment in the tablets and mobiles.

Some say that all should go for iOS... its a mistake. Some say that PC is died - its more greater mistake. Some say that only consoles may bring profit... that is also mistake (its not a mistake if the speech is about non so complex products that are going for the one time release without long life on the market).

For the stand alone products that are done only for PC, that have no analogs, that are the best, that are even in its only own small niche - there is the way to get income that to go forward.

Hope someone undertands my thoughs.
Interesting thoughts.

According to a survey of march 2011, Switzerland has the highest rate of Mac internet users, 17.x%, the rest of western Europa pretty close to that number - growing fast.
So, on the one hand they are still a minority, but more interesting is the question; who are those people?

Most converts switched because the think the MSOS are instable and attract viruses.
True? No, it's always the users fault. Don't delete files you don't know what they do, don't click yes on pop-ups on porn sites - in short they have no clue of IT. What Apple does is deliver an idiot proof OS, of course this comes with less options when you look a software variety. Everything must be checked by apple first and so on.

Now, a decent flight sim comes with several dozens or even hundreds of different commands - this is the kind of software you can scare the average Apple user up a tree.
Games for apple sure have a bright future, as long as they less demanding, say "console stile".
This theory also backed up by the fact most Apple user prefer mobile devices - while a serious flight sim requires a powerful system and and bulky peripherals; those are requirements which don't go well together.

It's obvious the future of flight sims is locked to pcs, the only questions is: how big is this market share?

Last edited by swiss; 03-23-2011 at 04:07 PM. Reason: addressee changed
Reply With Quote
  #2  
Old 03-23-2011, 01:52 PM
HFC_Dolphin HFC_Dolphin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 340
Default

I'm tired of hearing the "how small is the flight simulator market" argument.
Why is it small?
There are thousands, or better say millions of people who are interested in flight simulators, therefore it can't be a small market.

It might be small, if your target is to sell 10 or 100 million copies of software, but if that's the target then I'm sad that we're still discussing this subject.

All in all, the market is quite big, especially for small companies like Maddox Games and I'm pretty sure that unless they've signed a really bad contract with publishers, Oleg Maddox (and I guess Ilya Shevchenko as well) will get filled with money enough to spend their time in vacations for many-many years.
Reply With Quote
  #3  
Old 03-23-2011, 02:23 PM
jctrnacty jctrnacty is offline
Approved Member
 
Join Date: Oct 2009
Posts: 29
Default

well i hope its not true.

He should try the digital publishing on his own without F...king(ubi), i am sure he could earn a fortune.

SOmething like ED, they left ubisoft and did right.
Reply With Quote
  #4  
Old 03-23-2011, 02:51 PM
zauii zauii is offline
Approved Member
 
Join Date: May 2009
Location: Sweden
Posts: 298
Default

Quote:
Originally Posted by HFC_Dolphin View Post
I'm tired of hearing the "how small is the flight simulator market" argument.
Why is it small?
There are thousands, or better say millions of people who are interested in flight simulators, therefore it can't be a small market.

It might be small, if your target is to sell 10 or 100 million copies of software, but if that's the target then I'm sad that we're still discussing this subject.

All in all, the market is quite big, especially for small companies like Maddox Games and I'm pretty sure that unless they've signed a really bad contract with publishers, Oleg Maddox (and I guess Ilya Shevchenko as well) will get filled with money enough to spend their time in vacations for many-many years.
Wrong, there might be millions of folks interested in aviation and ww2, but they would in most cases not have a clue that games like this exists or have an interest at all in playing them.

It is a small market, the pc gaming market in itself is very small and then you've a niche within that which is simulation and then an even further step which is what kinda simulation, theater etc.

It would be ridiculous to state that the flight sim market is huge with millions of customers, the same goes for stating that Oleg , Ilya or the crew would be come millionaires for life on this.(Sad)

I'd much rather have it this way, but your "thoughts" or whatever simply doesn't translate to reality where Call of Duty sends developers on lifetime vacations for doing nothing.

Last edited by zauii; 03-23-2011 at 02:57 PM.
Reply With Quote
  #5  
Old 03-23-2011, 04:25 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by zauii View Post
Wrong, there might be millions of folks interested in aviation and ww2, but they would in most cases not have a clue that games like this exists or have an interest at all in playing them.

It is a small market, the pc gaming market in itself is very small and then you've a niche within that which is simulation and then an even further step which is what kinda simulation, theater etc.

It would be ridiculous to state that the flight sim market is huge with millions of customers, the same goes for stating that Oleg , Ilya or the crew would be come millionaires for life on this.(Sad)

I'd much rather have it this way, but your "thoughts" or whatever simply doesn't translate to reality where Call of Duty sends developers on lifetime vacations for doing nothing.
There are millions of customers for flight sims as well. Some 5 years ago, Il2 had sold already 5 million copies, according to the Ubi forums.

Cheers,
Insuber
Reply With Quote
  #6  
Old 03-23-2011, 04:33 PM
DD_crash's Avatar
DD_crash DD_crash is offline
Approved Member
 
Join Date: Oct 2007
Location: Buckley North Wales
Posts: 307
Default

I hope that Oleg & Luthier will clear up the future of Cliffs on the Friday update. There is too much pessimistic speculation going on
Reply With Quote
  #7  
Old 03-23-2011, 06:05 PM
Vevster Vevster is offline
Approved Member
 
Join Date: Oct 2009
Posts: 138
Default

Quote:
Originally Posted by Insuber View Post
There are millions of customers for flight sims as well. Some 5 years ago, Il2 had sold already 5 million copies, according to the Ubi forums.
According to Ubi forums?
Wow, that's quite a source

Unless Il2 & its add-ons sold around 4 millions in Russia, we're far from the 5 millions.

A PC game sold at 5 millions units would have made titles in all the PC gamins press all over the world....
Reply With Quote
  #8  
Old 03-23-2011, 06:20 PM
Bwaze Bwaze is offline
Approved Member
 
Join Date: Jul 2010
Posts: 18
Default

Not necessarily, if the sales were made over 10 years and are actually by the different installments of Il-2. They wouldn't show up on any list, because nobody would add them together, and I don't think there are many lists that follow game sales over a longer period of time.
Reply With Quote
  #9  
Old 03-23-2011, 10:32 PM
Vevster Vevster is offline
Approved Member
 
Join Date: Oct 2009
Posts: 138
Default

Quote:
Originally Posted by Bwaze View Post
Not necessarily, if the sales were made over 10 years and are actually by the different installments of Il-2. They wouldn't show up on any list, because nobody would add them together, and I don't think there are many lists that follow game sales over a longer period of time.
You is wrong, be sure.

There are lists and at least someone is following them, if only to pay the necessary royalties.

Btw, if nobody followed the game over such a long time, how would someone in the Ubi forum come up with a 5 million figures?
Reply With Quote
  #10  
Old 03-23-2011, 03:55 PM
kalimba
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by swiss View Post

Originally Posted by kalimba
I call it a finished product, never saw anything else actually promised. Features get cut from game development all the time, be glad you got it at all instead? 6+ years of dev time and a brand new engine plus a brand new game.

Fine - I don't.
But: I dont' have a problem buying an unfinished product either - as long as I can expect the the add-ons to come in drop by drop.
Read the above.

Swiss...I was not the one who wrote this message you replied to...
Zauii did...

Salute !
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:51 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.