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#211
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Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker.
If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come? The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship. I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!" I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting ![]() Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them? It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification? I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already? I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties! Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped. Cheers, MP
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#212
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If you don't plan to spend your cash on the day of release you will have PLENTY of opportunities to hear the game. Just wait till two days after release and there will be about 100 youtube vids for you to look at.
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#213
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- You're just willfully spreading disinformation and you know it. Of course you will need a good gaming rig to fly it at high graphics settings at 1920x1080. And CoD is MADE to not be able to run on top-of-the-line machines at full graphics settings. Built-in longevity. Anyway, nice to see how this vid has shut you up totally. |
#214
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OMG!! OMG!! THIS WILL BE THE ULTIMATE SIM!!
![]() (But i dtill didn't see those defiants shoot back!) ![]() He111. BTW, I'm now using this excellent video as my desktop background! THANK YOU! . Last edited by He111; 03-19-2011 at 01:33 PM. |
#215
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Tree, how will you spend your days after this sim is finally released? I mean, what will you do? What will your purpose be?
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#216
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Thanks Oleg & team fantastic video and very pleased about the support for movie makers.
Hello Swallow. ![]() |
#217
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We are indeed spoiled ![]() The key to a good flight sim is balance, and it's obvious Oleg and his team are trying to achieve that. So be happy in combat first, enjoy the amazing detail when you don't have a 109 on your 6 or you're not struggling to set down your crippled bird. Chances are you won't be worrying that that lorey below is not moving or you can't read the latest sales information on the local meat market window you just flew over. Think what a quantum leap this new COD is....and be happy ![]() Thanks Oleg and team for your skill... and your heart. Last edited by Propwash_; 03-19-2011 at 12:19 PM. |
#218
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The one nice thing about not having the highest rated machine is eventually after some years the game continues to look fresh as upgrades persist. I've enjoyed that process with all of my PC sims. Framerate being the utmost importance and I'll cut the graphics down to the bare minimum if I must to maintain that.
In just over a week you'll see thousands of video's up with sound, performance specs etc. This isn't going to fade into the shadows 3 weeks after release day like 99.9% of other games, so a day 1 "blockbuster" record sales won't make the game any better. I can't explain why we haven't heard any nat sound yet from in game. I'm sure it won't be perfect because nothing is, but I'm sure it will be a great representation of what it might have sounded like to fly and war inside these planes. Quote:
^^ +1 I can smell that dewy early morning air in the London trailer, they've created a wonderfully interactive environment here I'm sure to enjoy for YEARS to come. I plan to grow old with this sim. Last edited by Defender; 03-19-2011 at 12:27 PM. |
#219
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oh man.... oleg and team..... thank you very very much for your work.
i cant wait for this, utterly breathtaking, i dunno wat to say. Thanks heaps guys, cliff of dover is gonna be asolutely hectik! |
#220
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Very true, but doesnt explain why Oleg and the team havnt shown us the in game sound so far.
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Furbs, Tree and Falstaff...The COD killers... ![]() |
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