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#31
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GEEEEEEEZ. Love the smoke at 1:14 of the first clip. WOW!!!!!
Is the slow motion used in the video from the editor or from within the game? That's some damn fine slow motion ~ 2:01. The damage effects of the 111's look smashing. Even better on the Do being "spitfired" to death a minute later. The lighting is brilliant. Lastly, in the London 1940 clip, is that in game sound of the Spitfire? Sweet if it is. |
#32
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Thx for the update..
![]() Good news about the release. gives me more time to save up for my GTX 580 ![]() |
#33
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awesome, just picking up my jaw from the floor
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#34
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Everything looks fantastic! Even the water is awesome! Look at the water at 4:07! It looks darned cold and unpleasant to ditch into! And all this a week away!!
Skarphol |
#35
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Its engine feature for cinema makers
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#36
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You got the pilot size all wrong in the first video from 0:11 to 0:17! The models are terribly unrealistic!
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#37
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Wow!
I'm applying for a nights leave to go your 1940's London, Oleg! It looks great! The train is beautiful! I have a daughter who is in the "Thomas the Tank Engine" age. She's going to love dad fiddling with the FMB! |
#38
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Brilliant update
Thanks Oleg Are there any plans for human traffic AI routines for towns and cities ? Thxz Ermmm Quote:
You need to know the reason for this is due to a technical issue already explained by Oleg/1C Team Last edited by KG26_Alpha; 03-18-2011 at 12:29 PM. |
#39
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pretty nice, but is that a freezes while spits flyuing over city in second movie?
Last edited by =WF=RAW; 03-18-2011 at 12:33 PM. |
#40
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Wouldn't that just help making the AI more unpredictable, just like humans?
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