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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 03-17-2011, 03:12 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Tomahawko View Post
I'll be making a custom throttle quadrant among other panels. Will there be independent prop pitch? One for each engine?

Will there be an option to open bay doors on bombers?

Are there going to be other major control differences between IL2 and the new IL2:CoD that I should know about?

Sorry if this stuff has already been covered. I'd appreciate any links if it has. This is the first time I'll be jumping into the more technical side of flight sims.

Tomahawk
Separate engine controls on a slider are already supported in IL2 if you install the team daidalos patches, so i wouldn't expect differently from CoD. I don't have any concrete information mind you, just making a reasonable guess that "if it's in the old game, it probably will be in the new game too".

As for other control options, you might want to include radiator/oil cooler/intercooler controls and what not, since the new complex engine management model is much more refined than IL2 and will make use of such things.

We also know from translations of Russian forums (from people who tried it out in the Moscow gaming expo) that a continuous keypress is needed in many aircraft to simulate manual landing gear operation, or the fact that most aircraft didn't have predetermined flap positions. What happened was that the pilot would set the flap motor working in a certain direction (up or down) and then set the switch back to neutral as the flaps reached the angle he wanted, so i guess that's what the game is also trying to simulate: as long as you keep pressing the key the motor is running, when you release the key the motor switches to neutral. In that sense, it would probably be realistic if you wanted to make a 3-position lever for such things, with up-neutral-down positions.


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