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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 03-13-2011, 01:33 AM
badfinger badfinger is offline
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"So George Lucas decided to use the cool flight mechanics and tracers from wwii combat footage, just replace the background with space and the corsairs with x-wings / zeros with tie-fighters -> voilá: a cool spacefight!"

So, Lucas copied WWII tracers in StarWars, CoD is set in WWII, ergo, the tracers in CoD look right?

Still, a waste of time.

binky9
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Old 03-13-2011, 08:22 PM
JAMF JAMF is offline
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Quote:
Originally Posted by binky9 View Post
"So George Lucas decided to use the cool flight mechanics and tracers from wwii combat footage, just replace the background with space and the corsairs with x-wings / zeros with tie-fighters -> voilá: a cool spacefight!"

So, Lucas copied WWII tracers in StarWars, CoD is set in WWII, ergo, the tracers in CoD look right?

Still, a waste of time.

binky9
If Lucas had used visuals, that would have looked like lasers, it would have been less exciting. A laser would have been a straight line to the target, there one moment, gone the next. No streak that your eyes would be able to follow, so it would appear bland, like having no noise in a space movie.

A tracer we see, is a point of light at the end of a bullet, but as our eyes have their own "frame rate", they appear as streaks of certain length. Like twirling sparklers in a circle. So Lucas used streaks, as they are more exciting.
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