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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 03-12-2011, 03:53 PM
zauii zauii is offline
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Thanks, great find
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  #2  
Old 03-12-2011, 04:28 PM
KG26_Alpha KG26_Alpha is offline
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Nice

Oleg Maddox: Second, we plan to enhance the landscape visually by tessellation
and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use.




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  #3  
Old 03-12-2011, 04:40 PM
Hecke
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Originally Posted by KG26_Alpha View Post
Nice

Oleg Maddox: Second, we plan to enhance the landscape visually by tessellation
and post-effects such as a Local Tonemap operator or high Qualitiy Screen Space Ambient Occlusion (HQSSAO) use.
.
When some people here first came up with tesselation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
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  #4  
Old 03-12-2011, 06:20 PM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Hecke View Post
When some people here first came up with tessellation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
You always did well to use Nvidia with IL2 and the same seems true of CoD.






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  #5  
Old 03-13-2011, 01:56 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by domian View Post
Nonsense!

How do you know that the same is true for CoD? It is a completely new engine!
That Nvidia supported.
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  #6  
Old 03-13-2011, 03:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Thanks Hecke, good article.
Very interesting,

Oleg:
"Again on DX11. We have a lot of experimenting with the interface and found that the API is relatively unstable worked. This could be due to the fact that we "cram" more than others would in DX11 games developers. We sometimes had the feeling to push at the other end to a wall and we dealt with concerning issues that were not ours. Therefore, we set aside the DX11 support, but it is still there as I write this (note: the interview was conducted in writing).
"


I seem to remember members of this forum criticizing Oleg for not implementing Direct X 11 in the release.

If DirectX 11 is unstable in this applicication (at this point of the development) then it doesn't matter what the benifits would be it would be just bad development practice to put it in.

I also remember people infering that because COD was implemented using DirectX 10 it excluded the possiblity of it being DirectX 11 compatable.

Obviously that is not the case.

Oleg:
"Fans of the series know that we continuously improve our simulations with free add-ons and paid sequels and they can remain confident that we have the current technology into account and thus continue to adapt our engine and to improve. The basic technology was also developed with scalability in mind. "


This is fantastic news, Lets all hope that CoD is successfull enough to have a long update and improvement history!

Cheers!

Last edited by Skoshi Tiger; 03-13-2011 at 03:05 AM.
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  #7  
Old 03-12-2011, 06:40 PM
Tree_UK
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When some people here first came up with tesselation questions, they were insulted and shouted at by others claiming there would be no use for it in flight sims.
Thank you Hecke, i mentioned several times about how much DX11 would benefit COD, and was of course shouted down by the so called 'experts'.
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  #8  
Old 03-12-2011, 07:23 PM
The Kraken The Kraken is offline
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Originally Posted by Tree_UK View Post
Thank you Hecke, i mentioned several times about how much DX11 would benefit COD, and was of course shouted down by the so called 'experts'.
Rightfully so - you were wrong back then and you still are
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  #9  
Old 03-12-2011, 07:29 PM
Tree_UK
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Rightfully so - you were wrong back then and you still are
Read the interview with Oleg, read it again and again, and then come back and apologise to me.
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  #10  
Old 03-12-2011, 07:37 PM
The Kraken The Kraken is offline
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Originally Posted by Tree_UK View Post
Read the interview with Oleg, read it again and again, and then come back and apologise to me.
No matter how often one reads it, it still lacks the part where Oleg says "our engine is outdated for not using DirectX 11 and without it everything will be hopelessly slow"
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