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IL-2 Sturmovik The famous combat flight simulator. |
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#11
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On the other hand, it could also depend on the weather. When flying through turbulence for example i would expect that airspeed gauge to be jumping all over the place. Finally, the various stages of flight and maneuvers could have an effect. We know it takes some time for the propeller governor to adjust the pitch in a constant speed propeller (not much but still noticeable), so if we are putting the aircraft through violent maneuvers with rapid changes of pitch, angle of attack, airspeed, etc, the changes in the prop blades angle of attack might necessitate a lot of pitch corrections from the prop governor to maintain the selected RPM, to the point the governor lags a little bit behind, overcompensates, catches up and starts all over again...the result would be a small oscillation of the needle around the selected RPM mark. Since this is a video showing smooth flying with relaxed maneuvers in what appears to be calm weather, we might not be able to draw a conclusion on whether it's modeled or not. It might be there, but the circumstances might not be correct for it to manifest itself? Interestingly enough, in the first ever CoD video we saw, there was quite a lot instrument jitter, and i really mean a lot. I don't know if this was due to the video being captured on a much earlier version of the simulator or the fact that the pilot was throwing that Spit around all over the place, pretty close to some big clouds as well (ie, possible air currents, thermals, turbulence, etc). This is the video i'm referring to: Granted, that's an extreme amount of shaking in the needles. Perhaps a real life pilot could provide better information on this, as i'm going purely by what i know from reading a few aviation textbooks and "how instruments work" articles on the web. Quote:
I preordered the game, which means i decided to take a risk. I can talk about the things i like or don't like based on what we've already been shown and know. If i don't know something i'm going to ask for more information. I might get an answer or not. If not, depending on how important that information is to my decision of buying the game, i might decide to go on with taking the risk (if i don't mind too much) or wait for the reviews myself (if it's very important for me). I've made a big fuss myself over the lack of choice in using Steam. However, i made that fuss after i learned from an official source that steam will be required, i didn't assume it would be there before it was even announced. ![]() It's all a balancing act: i make a list in my head of the things i know about the game, weigh the things i like against the things i don't, if the outcome is positive i buy the game and ask for an extra option in the features i don't like so that it gets even better for me and everyone who might share my opinion. The thing is, we can't expect to have in-depth knowledge of the game when we preorder, that comes after flying the sim or reading a lot of reviews. If you want to be among the first to fly this sim you will have to take the risk and possibly put up with some annoying things as well, if you want a better product and more information before buying you will have to wait. And to be honest, there's nothing wrong with either approach. The only thing that would be wrong is to expect this to be perfect on release day, be able to play it on that same day and also know the ins and outs of it all. That's physically impossible and we'll have to compromise. I'm not saying the marketing is stellar thus far, but on the other hand mr Maddox and his team are not publishers whose job is to sell the product. They are developers and their job is to make it better. I would love an in-depth 10 minute video. However, if making that video means spending just a day that could be used for optimization, bug fixes or even some work on a future patch or expansion, i prefer them to do coding instead of promoting. The blame for the lack of promotion probably rests more on Ubi's shoulders than the developer's. Sure, maybe Oleg hasn't supplied them with in-depth knowledge of certain features, but on the other hand i don't expect there would be enough people in Ubi marketing that could explain to us what's the difference between a Spit with a fixed pitch prop and a Spit with a constant speed prop, neither would they know why it works the way it does. However they could definitely crank up realism to the max, throw up a quick mission builder scenario, press the autopilot key as soon as they spawn and let the AI do its thing, then save that to a track and capture it on video. Rinse and repeat for a variety of different aircraft types, join them all together and we'd have a nice 10 minute video full of air combat. Oleg has supplied them with enough to do this, the fact they don't is not his fault ![]() Quote:
If i wanted to fool my potential customers i'd be going all the way, not give them something in-between. Quote:
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