"ahead of its time" indeed, in the sense that it was only playable a few years down the road
Considering how much money they burned without really finishing it, and how it contributed to SH/Microprose effectively going out of business, I think it's obvious why Falcon 4 doesn't serve as a good example on how to make a successful flight sim franchise - even if things turned out well for the community who stuck with it after the source code was leaked.
Quote:
Originally Posted by tintifaxl
Noone was ever able to recreate such an engine and that even when the source code was released or leaked?
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Copyright issues aside, the code was a mess and of little value to anyone trying to make a different flight sim. Especially if it's supposed to be somewhat historical, like in a WW2 setting.
On a related note, this is what a BoB2:WOV developer says about
their own dynamic campaign engine, which they have working and implemented already:
Quote:
Using the BOBII Dynamic campaign in another simulator would be a major development, with a major cost, and a testing nightmare. We have looked at it and we have concluded it is too risky and costly.
IMHO, any new games based on the BOBII engine will not have a Dynamic campaign.
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link here - just to underline that it's not a trivial task, no matter if using legacy code or starting from scratch.