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#61
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That is for games. Sure, not for specific titles, all games. What do you think you find in the Gross margin shown on these financials? Revenues from sales of oranges? Forbes doesn't talk about specific titles either. Did you look at the financials? Or do you just conclude that all they give is net profit? Quote:
I'm telling you it is not always the case, and it is certainly not what Forbes announces as demonstrated by the financials I gave. Then you talk about net profit (irrelevant in the discussion) And finally a gem : Quote:
So I don't even see why you're mentionning that. Also, note that Kikuchiyo said that Forbes is talking about the developpers's margin, not the publisher, while you're saying those are the same. apparently, he did not understood Forbes article the same way you did. I am telling you that Steam does not apply the same % for everyone (dev / publisher), it varies for each game. You say otherwise, but you have not provided much proof, while requesting a lot from me. As for the rest of your diatribe, well, if that is the forte of your argument, that shows a lot . I didn't study in the US or UK, english is not my native language, but I should have paid more attention to how I write on a forum as someone (or a nobody) on the internet is ready to jump on a $ sign not well placed. By the way, in correct english, I think one should write "dollar amount" and not "$ amount", as you did. Missed some classes, didn't you? See, easy game. Anyway, last post for me on the subjet. Discussing percentages is funny, but only for a while. You will not convince me, I will not convince you. And it does not really matter. Enjoy your week end, economics, Steam, the friday update and the various games you might play. |
#62
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#63
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Wow, you're the one who said: Quote:
This post is clearly in contradiction with the quote from Forbes. That is easy for all to see, but hey, I am pedantic... Also: If you are a publisher you are not cutting a middle man by using Steam. You are replacing a retailer by Steam. End of story, you guys can now play with yourselves. |
#64
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Now, can you not admit that if a publisher's profits increase then so would the developer's? (aka you're being pedantic) Seems you are conceding that profits increase using a DD over a retail box version which is what this whole discussion was about. Last edited by Kikuchiyo; 03-04-2011 at 06:40 PM. |
#65
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In any case the discussion/argument was about using a publisher versus NO publisher. I stated they could choose their publisher, and that they could choose NOT to use one and instead go straight to steam as the retailer and make a LARGER profit then if they published with ubisoft and then sold on steam. You said that was not true, and still have not provided ANY evidence that says steam charges variable rates for different games (excluding use of valve's engine). So in conclusion you should stop acting like an idiot, you yourself said that gross margin on steam using those numbers does not count devs, but publishers - therefore if there is NO publisher that gross profit goes directly to the devs and does not get split/reduced by the publisher taking the cash. Especially on a platform like steam where the publisher does little if not nothing for promotion or sales. Last edited by Heliocon; 03-04-2011 at 06:26 PM. |
#66
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- This is what I addressed earlier - you are comparing profit from retail store sales to steams sales on the basis of number of units shipped, NOT % profit margin which is what the 30% vs 70% is. Thats a gross profit margin, not % of end gross profit. "Also, do not forget that Steam acts 2 ways: - online distributor, for instance for some THQ, Ubi etc... games: in that case, they take the equivalent of a retailer's chunk (20 to 30%) - publisher AND retailer: when an indie game for instance is distributed via steam: in that case, they take the equivalent of a retailer (20-30%) plus a chunk as publisher. And that can go high depending on the contract (40-60%)." - Thats a lie, Steam DOES NOT publish anyone elses games but Valve's (the company that owns/created Steam. Your numbers are not true, Steam never acts as a publisher, just a distributer. The only time it may act as a publisher is posting advertisements in the console which is advertisement and not "publishing". Steam does however charge royalties for using the Source engine but that is a different matter. "The % given by Forbes are for publishers, not studios. And frankly, these are not at all the figures I've looked at (retailers take 20 to 30% max, including returns etc...). Gross margin includes manufacturing costs (Net revenues - Manufacturing costs, that's all) If they got 30%, they would all be bankrupt." -Gross margin does not include manufacturing costs. You are now contradicting yourself in later posts. Also you are interchanging and confusing terms and numbers. Again like I hae tried to point out earlier, you are confusing yourself. Also again the point is wrong anyway because if I make 30% gross profit per sale and my other costs are only 5% of the products cost then I can easily cover my expenses. -The EA and Ubi financial reports you gave do not include any accurate data that is relevant to your argument. Their gross sales profit is a conglomerate from many products, many distribution methods and many regions. It does not support the argument you are making. Also EA is a developer AND publisher, while Ubisoft is a publisher. The argument is over publisher vs no publisher and its effects on the development studios end profits if publishing on steam. Again you did not show developer figures. Also your assesment of a decline in profit due to digital sales as you said in your post is idiotic. First these profits include CONSOLE game sales aswell, second there is currently a recession and that reduces sale quantities among other things. Basically your full of it. |
#67
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Steam does not need to invest in infastructure, they rent out servers in regions, the servers are owned by a third party but are updated by valve and operate 24/7 serving content. Valve rents them, so there is no investment (more bs you are making up). This is easy to find info if you look on Steam's website and go to their collaboration/buisness section where they talk about hosting requirments. |
#68
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#69
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Wisdom. It took me seven years of Il-2 news to figure that out...
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#70
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