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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-04-2011, 02:27 PM
IbnSolmyr IbnSolmyr is offline
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Originally Posted by slick118 View Post
Great vids but why is it so hard to get accurate looking towns and correct hues for fields and countryside? As a real life pilot who regularly flies out of Biggin Hill there is a huge difference between what you see here and the real thing.

Towns or villages should have a tight concentration of houses arranged in terraces around a market square or road junction not, as we see in the videos, each house surrounded by its own plot.

Terrain colouring is so far off it almost looks like they've done it on purpose.

Yours frustratedly.
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !
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Old 03-04-2011, 02:47 PM
slick118 slick118 is offline
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Originally Posted by IbnSolmyr View Post
But did you fly over it in '40s ?? I guess Biggin Hill received a lot of bombs, huh ? So couldn't have it been builded in a brand new urbanisation plan after the war until today ? I read somewhere that the terrain modelled was the real 40' terrain.. And it's a great thing !
'Fraid not. You'll find that almost all towns and villages in the southeast have hardly changed since the 1940s, the 1840s, the 1740s, in fact most predate even this when you examine the architecture and buildings in these rural areas.

Since the war some have suffered the effects of the town planning and sprawl in an attempt to house a growing population, whereby more modern houses, usually without much sympathetic consideration, have been tacked on to the edge of their old medieval counterparts.

Unfortunately this is more akin to what you see of the towns and villages in this game.
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  #3  
Old 03-04-2011, 02:49 PM
Ploughman Ploughman is offline
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Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.

Last edited by Ploughman; 03-04-2011 at 02:56 PM.
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Old 03-04-2011, 03:09 PM
Jg2001_Rasputin Jg2001_Rasputin is offline
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Originally Posted by Ploughman View Post
Great looking vids there, love the long shadows being cast in the evening light. The game looks lovely. Thanks.

I expect some other nit-picker has already said but the point of a free falling parachutist forming the D, arching his back extending his arms and trailing his parted legs, is to form a stable configuration that will allow him to see the ground, and when he pulls his release cord, have the chute deploy behind him into the slipstream minimising the possibility of him getting caught up in the cords or chute and fouling the thing or injuring himself. The parachutist from the Stuka should be stable in the horizontal (he can rotate), not tumbling, as he falls.
Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

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Old 03-04-2011, 03:10 PM
Hecke
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Does anybody know what hardware was used for the two videos?

Last edited by Hecke; 03-04-2011 at 03:41 PM.
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Old 03-04-2011, 11:23 PM
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major_setback major_setback is offline
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Does anybody know what hardware was used for the two videos?
I don't think it will tell you much.

Luthier said earlier that you might have to leave the computer working all night to render a high quality video on a lower grade computer (recording from a replayed track, with video setting set to higher than they were during gameplay).

So I assume they could be made on a less than perfect set-up.

This post is of course coloured by my wishful thinking .
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Old 03-05-2011, 12:25 AM
Ctrl E Ctrl E is offline
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i think it looks amazing. can't wait.
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Old 03-04-2011, 03:11 PM
Ploughman Ploughman is offline
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That's fine, but he's in the D, so he should be stable. That's all I'm saying.
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Old 03-05-2011, 12:34 AM
airmalik airmalik is offline
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Originally Posted by Jg2001_Rasputin View Post
Not likely the pilot should spin even more. There was no such thing like halo parajump training. Look how they spin!

Great video! That's a crazy deployment at 8:40! I wouldn't want to deploy while still on the plane.
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Old 03-04-2011, 02:52 PM
JG4_Helofly JG4_Helofly is offline
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Great videos! Thanks a lot for this update!
I really don't know what we would do without Oleg and his team. Maybe play combat flight simulator? What a nightmare
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