![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
My first gripe...
The list of ships is a little disappointing... Considering the percentage of the map covered in water....I was expecting more armoured/naval units on both sides, as opposed to the apparent merchant units they've included in the list. ![]() |
#2
|
|||
|
|||
![]()
Not a chance in hell unless you want BF1942 realism, theres a reason why RO2 does not do planes and a reason why IL2 does not do ground combat.
|
#3
|
|||
|
|||
![]() ![]() ![]() |
#4
|
||||
|
||||
![]() Quote:
Even a couple years ago, Oleg was talking about a full war type scenario, involving planes, ground vehicles and ships.
__________________
STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#5
|
|||
|
|||
![]() Quote:
|
#6
|
|||
|
|||
![]() Quote:
I could think of a million more reasons but this should be obvious for anyone with a little understanding of game development and time.. Also this post is not meant to bash anyone, its a cool idea and all but its simply not practical or doable even for a large studio. Maps / Quality: If you expect a ground simulation on the scale of IL2 maps to work together with IL2 aka a multi simulation that includes tanks, infantry and aircraft all detailed and simulated as much as possible you're asking for far too much. First of all lets look at the quality, i assume you'd want RO2 type quality on the ground combat aka the same quality that Maddox models the air combat but on the ground for both infantry and tanks. Lets see, RO2 has 10 maps on launch and has been in development for 4-5 years .. they've incredibly detailed maps BUT remind me again how large they are since they're so detailed? Oh yeh thats right each map is very small if you compare it to a flight sim map which is a lot less detailed, meaning any kind of detailed world or large scale map would take forever to model in Unreal engine 3 quality. Fun factor Even if its a simulator the fun will be completly gone. If you model the distances in a flight sim for the infantry and vehicles on the ground we're talking hours of driving, not to mention a very dull and undetailed ground world.. something that would be utterly boring from the 1st person perspective. Secondly you would need thousands and thousands of players to even make it remotely interesting, or hey lets play 32vs32 infantry combat on a map as large as Britain.. Hardware/Resources/Size The game would be gignormous not only in size but it would take forever to develop, and what you might get out of a finished product of this type, is not even close to worth the development cost.. thats without even mentioning how much a game like that would drain your system. From Twi Devs The TWI devs of RO2 made a good point, they clearly stated that they're going for realistic infantry and tank combat but to include planes would just be ridiculous.. you'd have them going in U-turns and the simulation scale of the planes would be far lower than the ground experience.. aka more like BF1942. And thats why a proper & detailed ground + air simulation isn't even remotely close with todays technology. Last edited by zauii; 03-04-2011 at 01:35 PM. |
#7
|
||||
|
||||
![]()
If development by several third parties all used the same engine, it could work. The complicated/high-detailed modeling and art assets need only be on the client side for each individual sim. Then for example the infantry sim would just have to be told where the planes are etc., and the flight sim would only need to be told where the infantry and tanks were and what they were doing, and need display them at a vastly lower level of detail only compared with the infantry/tank sim itself. Would need some very clever netcode, though. All in all I don't expect it will happen in this generation of games or the next. Would be pretty amazing though.
|
#8
|
|||
|
|||
![]()
I am pretty sure that this list is only the stuff given to the beta testers and that there will be a lot more in the release. Just take the trains that are not listed or the entire artillery cannons missing from that list.
|
#9
|
|||
|
|||
![]()
Take into account as well that in the actual WW2 theater there were fronts where the ground units were set and much of the combat occured. There would be no reason to make the ground units move as far the aerial units as that would also be unrealistic.
I never claimed they were also considering FPS type infantry either. Just Oleg said they have more or less paved the way for manable ground vehicles. I do think that FPS game play may be a bit out of the realm of possibility, but not so for ground vehicles. Yes, you would sacrifice graphical bling on the ground for a much larger scale of operation, but would that really be so bad when you would have realistic aerial and ground war going on simultaneously in a "large scale" combat operation? Imagine something like the North African campaign where you have tanks engaging one another while at the same time aerial support on both sides trying to defend their comrades on the ground and simultaneously destroy the oppositions units. |
#10
|
|||
|
|||
![]()
BF1942 in my opinion was the best MP combat game EVER.
The "complete" WWII sim is near, much more near than people believe. |
![]() |
|
|