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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-03-2011, 06:47 PM
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choctaw111 choctaw111 is offline
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I am wondering though, when A2A said that there are elements to their Spitfire which has never before been modeled, I am imagining that they are referring to a released product.
I am hoping that they are only able to say this as Cliffs of Dover hasn't yet been released.

Also, comparing Cliffs of Dover to FSX is apples and oranges, as the saying goes.
FSX does a decent job in giving you the impression of flying anywhere in world you want, however, Cliffs of Dover and even Il2, do a far superior job in giving the impression and feel of aerial combat.
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Old 03-04-2011, 08:58 AM
Therion_Prime Therion_Prime is offline
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Quote:
Originally Posted by choctaw111 View Post
I am wondering though, when A2A said that there are elements to their Spitfire which has never before been modeled, I am imagining that they are referring to a released product.
I am hoping that they are only able to say this as Cliffs of Dover hasn't yet been released.
I dare say that A2As accusim probably does a superior job in simulating engine internals, but I'm in for a positive surprise when CoD is released.
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Old 03-04-2011, 10:00 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by choctaw111 View Post
I am wondering though, when A2A said that there are elements to their Spitfire which has never before been modeled.
Did they list the elements that had never been modeled before or was it in a general statement?

If it was a general statement it was probably put here by the marketing team otherwise it would be easy to quantify for them.

Cheers!
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Old 03-04-2011, 11:08 AM
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Blackdog and a few others right on the money as usual.

I have the A2A Spitfire. Its a very nice package with interesting ageing/wear features and some more realistic engine/aircraft management needs.

I'd be happy to see those additional management features in CoD to tame some of the "tactics" we see in IL-2. I'm sure Oleg would provide 'Off' switches for those who just want to wall the throttle for half an hour.

Mind you those features and the tactics they lead to will be wasted if we can't create decent size on-line campaigns to benefit from them. 128 players is a reasonable start but 256 would be better. I know there are kit and connection issues with that but Oleg shouldn't (and won't have?) held back from the best possible and if you want to use the best options you have to keep your kit and connection reasonably up to date. If you can't there are always other settings and servers you can use thanks to Oleg's tailoring.

btw I have flown A2A Spitfire on-line in loose formation but only with 8-10 players (all A2ASpifires) and a little AI. No problems apart from the odd player with a poor connection (brief warps) but my PC is quite new (i7 950 4GHz, GTX570, 6Gb RAM) and I have a 20Mb/2Mb connection.
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