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#31
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That's entirely possible, but still invalidates your previous claims that the absence of such videos would somehow prove a lack in performance.
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#32
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#33
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Well its not the price - its the time investment, but overtime I have spent way to much $ on crap games because I pre-orderd and should of waited.
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#34
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personally i think the trailers we see are quite lame, they are just re-jumbled footage of old trailers and they are a miss match of really old footage, no new footage what so ever, no sound which for me is making me feel quite apprehensive to be honest.
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#35
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I have to agree BigPickle.
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#36
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Lame aint the half of it.
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#37
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It's ment to include basic information and act as a teaser for people unaware of the simulation. It's meant to raise interest amongst and draw new customers. That's exactly what it does. For this purpose the movie, the shots and the informations given is excellent. |
#38
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I hear you yeah, but my point is this, 1C has given out so very little footage that even the publishers have clearly had to use old footage.
Thats not great stratergy from 1C to be fair but also why the publishers havent specifically asked or been sent some new footage to advertise the game seems strange. I thought that 1C wanted to attract new customers and have designed the sim thus far to accomodate both fans and newcomers. Also my reasoning behind my egocentric view is if it is a basic broad view to attract people, why is it only in Russian? or why is it only on the internet? The sim itself will as IL2 has always done attract new commers, so I think that they are possibly going to use the advertise after release apporach - hence making the video a waste of money. If they are not going for that apporach then the video is still lame as it doesnt show anything new that advertises the game compared the the 1C trailer. Last edited by BigPickle; 03-02-2011 at 04:29 PM. |
#39
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2. See above. 3. If they don't know the game, how can they make specific requests? You assume there is a flight-sim-pro making the movies. Given how many simulation-fans there are, I'd rather expect a very slim chance for that. Quote:
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![]() As posted above, one trailer is the official announcement from 1C, one is the official announcement of UBISOFT. Considering NDAs and marketing strategy, here you give yourself another reason why both share the same scenes: They were most likely the only ones available for both companies. If at all I'd assume this was bad timing. If both videos were released in parallel, it would have been even more obvious. Maybe even obvious enough for nay-sayers ![]() Last edited by Feuerfalke; 03-02-2011 at 05:48 PM. |
#40
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Then again other devs bother to actually give some interviews/trailers/shows in the majority language of their market which is English. Yes its made in Russia, but the sales it will make outside of Russia are more then inside... I have seen much smaller dev studios give MUCH more and better feedback/info. -Mount and Blade (2 person dev team from Turkey, now its like 30 ppl) -Mortal online (Small sweedish team, but you could chat often with the devs in the forums and in game). Eu3/V2 games (sweedish again and like 10 person team). You know that doesnt matter - what matters is that they need to sell copies of COD. I have no right to tell them what to do, or demand anything. But if they want a supporting fanbase/community that requires communication and is normally one of if not the top priority for indie developers. Because the people who carry the game at release and keep it around to be fleshed out and to attract "new" players are the hardcore fans. |
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