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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-26-2011, 08:39 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by Ltbear View Post
lol......Im talking about the virtual world, how i do my online gaming. And loads and loads of online players do look at the ace ladder (point whores) kill freaks etc....

In RL it was an order that gave permission to shoot down S and R planes...it didnt come from pilot to pilot but from high command.

I dont look at my actions and hold them against RL, and i dont use history books to explain my actions. Im not old enough to have lived ww2, i have books and games, but i dont use the books for my game

LTbear
Ah ok dw then, it was more personal musing then anything else.

@Sauf - lmao
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  #2  
Old 02-26-2011, 10:23 PM
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robtek robtek is offline
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Yep, the following thing would be chute-shooting brit-pilots because they just get a new plane and get up again.
A sick thing, imho.
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  #3  
Old 02-27-2011, 05:57 AM
Heliocon Heliocon is offline
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Originally Posted by Rodolphe View Post
...

Never heard of the "Para-slasher"

As Britain prepared for the final stand against invasion, one of the less orthodox weapons to be considered was the "Para-slasher".
It was invented by a WW1 veteran, Squadron Leader George Lowdell, Commending Officer of 7 EFTS at Desford in Leicestershire.
Effectively a farmer's scythe on an 8ft pole : it was designed to hinge down below a Tiger Moths fuselage and cut through a descending paratrooper's canopy,
or to harry forces on the ground. In the hands of Lowdell, an acknowledged pre-war 'crazy flying' expert, the Paraslasher proved surprisingly effective.




...George Lowdell practising on a life-size canvas of Mussolini.............................The blade retracted.................................................. ............Lift the handle, push downwards to lower the blade.


...
Now thats slightly disturbing...
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  #4  
Old 02-27-2011, 06:22 AM
Novotny Novotny is offline
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I think that's a great idea, especially for those of who like to fly DID campaigns.
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  #5  
Old 02-28-2011, 05:37 PM
Flying Pencil Flying Pencil is offline
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Originally Posted by Rodolphe View Post
...

Never heard of the "Para-slasher"
That was against ParaTROOPERS, with guns and nades.
Not pilots trying to save thsemselves.

...for the most part.

Game should penalize para shooters, easy enough.

Rank Ladders or Squaddie in the water, no question it will add a new mission profile, and possibly the first ever where you mount a rescue mission for yourself!
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  #6  
Old 03-01-2011, 01:02 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by Flying Pencil View Post
That was against ParaTROOPERS, with guns and nades.
Not pilots trying to save thsemselves.

...for the most part.

Game should penalize para shooters, easy enough.

Rank Ladders or Squaddie in the water, no question it will add a new mission profile, and possibly the first ever where you mount a rescue mission for yourself!
I don't think you should be penalised for Chute Shooting, though it would be good if the stats system kept track of interesting information like that.

I would be a way of a pilot gaining a reputation. With in the game.

"He's a chute shooter, maybe he's not the sort of person we want in our squad!"

Cheers!
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  #7  
Old 03-01-2011, 01:17 AM
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TheGrunch TheGrunch is offline
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I like that idea a lot, the idea of an overarching stat system that only kept track of little things like that rather than scores and suchlike. Gives you an idea of what kind of player someone is. Smoking/flaming/dead-engined planes destroyed (I don't know about that one, do we not want to *encourage* people to share kills?), chutes shot, friendly kills, etc. Maybe even stuff that gives you an idea of someone's skill and attitude without becoming a points contest, i.e. PKs or just overall gunnery accuracy, missions survived:missions killed. That would be a great way to encourage people to abandon points-hunting. Maybe as extreme as getting no points if you don't survive. The BoB was largely about the numbers of pilots, after all.

Last edited by TheGrunch; 03-01-2011 at 01:20 AM.
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  #8  
Old 03-03-2011, 04:56 PM
yellonet yellonet is offline
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Quote:
Originally Posted by Flying Pencil View Post
Game should penalize para shooters, easy enough.
Why? If one does not want to risk getting shot down, don't fly at all.
It's more fun if you need to be careful when and where you jump.
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  #9  
Old 03-03-2011, 05:26 PM
Novotny Novotny is offline
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Contentious stuff, this 'shooting men dangling from parachutes' business.

I'd rather we didn't lose sight of the fact that this is a game and at some point, we have to decide where to draw the line in simulating the business of war - which is, of course, killing.

Take Red Orchestra, for example. It can be fairly gruesome, and the scream of a wounded man can sound pretty harrowing. I for one am grateful that it's but a brief shout, and they don't go onto simulate the agonizing slow deaths that many combatants suffered, otherwise the soundtrack to many rounds would be mostly the pitiful crying of the mortally wounded.

As I said, you have to draw the line somewhere, or it ceases to be entertaining for many.
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  #10  
Old 03-03-2011, 05:52 PM
yellonet yellonet is offline
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Originally Posted by Novotny View Post
Contentious stuff, this 'shooting men dangling from parachutes' business.

I'd rather we didn't lose sight of the fact that this is a game and at some point, we have to decide where to draw the line in simulating the business of war - which is, of course, killing.

Take Red Orchestra, for example. It can be fairly gruesome, and the scream of a wounded man can sound pretty harrowing. I for one am grateful that it's but a brief shout, and they don't go onto simulate the agonizing slow deaths that many combatants suffered, otherwise the soundtrack to many rounds would be mostly the pitiful crying of the mortally wounded.

As I said, you have to draw the line somewhere, or it ceases to be entertaining for many.
The bottom line is that this is a game and that in this and many other games it's fun to shoot at people, because it's a game.
And even if there were a difference between shooting a person in a plane or hanging from a parachute in real life that doesn't necessarily mean that someone playing that game have to care about that doubtful difference.
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