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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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@Sauf - lmao ![]() |
#2
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Yep, the following thing would be chute-shooting brit-pilots because they just get a new plane and get up again.
A sick thing, imho.
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#3
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#4
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I think that's a great idea, especially for those of who like to fly DID campaigns.
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#5
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That was against ParaTROOPERS, with guns and nades.
Not pilots trying to save thsemselves. ...for the most part. Game should penalize para shooters, easy enough. Rank Ladders or Squaddie in the water, no question it will add a new mission profile, and possibly the first ever where you mount a rescue mission for yourself! ![]() |
#6
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I would be a way of a pilot gaining a reputation. With in the game. "He's a chute shooter, maybe he's not the sort of person we want in our squad!" Cheers! |
#7
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I like that idea a lot, the idea of an overarching stat system that only kept track of little things like that rather than scores and suchlike. Gives you an idea of what kind of player someone is. Smoking/flaming/dead-engined planes destroyed (I don't know about that one, do we not want to *encourage* people to share kills?), chutes shot, friendly kills, etc. Maybe even stuff that gives you an idea of someone's skill and attitude without becoming a points contest, i.e. PKs or just overall gunnery accuracy, missions survived:missions killed. That would be a great way to encourage people to abandon points-hunting. Maybe as extreme as getting no points if you don't survive. The BoB was largely about the numbers of pilots, after all.
Last edited by TheGrunch; 03-01-2011 at 01:20 AM. |
#8
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Why? If one does not want to risk getting shot down, don't fly at all.
It's more fun if you need to be careful when and where you jump. |
#9
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Contentious stuff, this 'shooting men dangling from parachutes' business.
I'd rather we didn't lose sight of the fact that this is a game and at some point, we have to decide where to draw the line in simulating the business of war - which is, of course, killing. Take Red Orchestra, for example. It can be fairly gruesome, and the scream of a wounded man can sound pretty harrowing. I for one am grateful that it's but a brief shout, and they don't go onto simulate the agonizing slow deaths that many combatants suffered, otherwise the soundtrack to many rounds would be mostly the pitiful crying of the mortally wounded. As I said, you have to draw the line somewhere, or it ceases to be entertaining for many. |
#10
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And even if there were a difference between shooting a person in a plane or hanging from a parachute in real life that doesn't necessarily mean that someone playing that game have to care about that doubtful difference. |
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