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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Skarphol |
#2
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It looks like they (understandably) try to avoid taking screenshots from certain angles because of it. Aerial and 'floating' engine intakes: ![]() ![]() Exhaust cover and tail: ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 02-26-2011 at 08:17 PM. |
#3
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I'd say that the pilot here is the right size. I can't imagine he could be much bigger:
![]() It looks an improvement on this: ![]()
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 02-26-2011 at 09:06 PM. |
#4
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It does look better but could just be the angle of the shot. He sure looks like he's just had a broom shoved up his a$$ in the second shot.
![]() I'd love to see some oxy masks too. Goggles down without a mask was not a common sight from all the evidence I've seen. Last edited by Sutts; 02-26-2011 at 09:36 PM. |
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also, few wore these mark IV goggles ![]() |
#6
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many pilots flew without goggles because they weren't the greatest quality back then and would distort the pilots vision. this effect was compounded when adding to the regular amount of distortion that the cockpit glass already created.
they figured it was best to have the least amount of material between the pilots eye and the sky. I think Bob Doe wrote/said something to that effect at one point. |
#7
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The author of "The last enemy" Richard Hillary, always flew without goggles because it made him feel claustrophobic. Much to his regret later as he suffered severe burns to his face.
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#8
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Regarding the pictures of the stabiliser shadows on the 109's- they were not fixed completely to the tail section. They could be tilted to trim the aircraft- as i understand it they were not adjustable in-flight, and could only be set by groundcrew. I think the shadow gap is overdone but it is not apparent on the models of the other planes (such as the Spits and Hurricanes).
The problem of floating elements on smaller parts such as the exhaust covers and aerial masts is definitely there, as illustrated by the excellent examples posted by Major_setback, but the 109 stabilisers shadow gaps is partly due to the design of the real aircraft and therefore the true-to-life computer model. |
#9
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![]() Another little detail well spotted: I think that until this is experienced in motion and for some considerable length of time to allow us to digest it (either in a high-res, promotional video going over the features in some depth or on our own PCs) we won't be able to really grasp how good it looks...there's just so much detail to overload on ![]() On the issue of pilot size Quote:
To be perfectly honest with you all, i can't really decide. Sometimes and from certain angles they look a tad small, but in other screenshots they look just perfect. All in all, i'm not too worried about it and i'd rather have a bit of a smaller pilot that moves and might possibly be used to signal other players when flying online, rather than have a 100% anatomically correct one and have to choose between him clipping through the fuselage or having him as a static figure. Finally, i'd also like to second the request for some details on multi-engined/multi-crewed aircraft. If the crew AI is good enough to make the aircraft not feel "empty" and they can be interacted with and be useful via certain commands, i'm sure i'll be spending a lot of time in heavier aircraft. All in all, excellent progress as usual and i can't wait to fly this. |
#10
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I'm pretty much just here for comic relief. Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit |
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