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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 02-21-2011, 05:05 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Blakduk View Post
A quick question- in the 3rd picture of the second series posted today, what's the panel open on the wing of the Spit?
Is it something to do with deploying the flaps?
I think that's a mechanical indicator for the pilot. You just look at your wing and if the small "rod" is pushing up the panel you can be sure that your flap is down for that particular wing.

What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle.


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Originally Posted by Strike View Post
As much as this tracertalk has been debated, I think I'd like to chip in my 2 cents or rather, my experience on firing tracermunitions.

I fired 7.62x51mm ammunition from a H&K AG-3 (Norwegian version of G3A3 with some small improvements). That's relatively close to our BOB type spitfire/hurricane/blenheim whatnot ammo.

My opinion is that when firing a shot, the tracer burns in the "wake" of the projectile, and in reality it's our own eye that cannot capture the small lightsource with enough speed. So that what we see is a "laser" because the lightsource is blurred. I have never seen a twitching twirling zigzag tracer like we see in guncam videos because the bullet DOES NOT zigzag. However, a zigzag effect would be natural for the human eye to see if the eye is vibrating. That is, if your body is vibrating because you're firing 8x guns from a hurri or spit, or in turbulence or just shaking cause engine is going max rpm or something. I think shaking tracers are REALISTIC for guncams, and for a shaking aircraft, BUT the thing that bothers me the most with the screenies is the "Girth" of the tracer. It's too fat. I shot tracers during the night, and we had illumination rockets/flares over the targets so that the tracers seemed thin, but bright orange/red. However in the pause when the illumination rocket burned out, and the next was being prepared, the tracers apperad MUCH larger, longer and fatter because they were the only light source and kindof "blinded" us. In daytime however, tracers do still look like lasers, but are much thinner and stick less out. I think these tracers look ideal for night conditions, but not daytime.

Here is what I in real-life can relate to and say "Ah, that's just like what I experienced with my own eyes".

The first being seen through NVGs, the tracers seem to "Glow" much more because of the surrounding darkness and sensitive NVGs. - thats how they appeared to me too without nvg in pitch black darkness... glowing orange lasers from starwars!!

and then daytime without nvg.. much thinner, slim tracers, to the eye they appear to be about 2-3 m long, whilst in reality it's only a small light in the rear of the bullet. If however, you are firing tracers and looking down your ironsights, they appear to be small "orbs" that slightly fall down until they ricochet off the ground and again appear to be about 2-3 meters long. So when firing a tracer round, with your eye at the same level of the bullet trajectory, it only looks like a small glowing ball.. but seeing the tracers from the guy next to me, they look extremely long coming out of the barrel, and then they look shorter and shorter the further away they are, until they ricochet off the ground and fly upwards... so it's all because of the BLUR of the human eye.. I HOPE that's what Oleg is doing with this game. Letting motionblur decide how tracers look that is the most realistic approach to it then tracer length would depend on bullet speed too which is realistic!!

I'm really excited about the "ball" tracers we have. Let the graphics card make it blurred that way, detecting tracers being fired at you is harder when looking forwards, than when looking at your 3 and 9 O'clock because then they will look long as they're wizzing by!!
I've fired 20mm rheinmetal AA guns during my time as a conscripted flak gunner and what you describe is similar to what i experienced. It's like a thin, elongated light that's moving away from the gun at tremendous speed, but as it goes further away it shrinks into a dot (much similar to the ones in today's screenshots).
The most interesting thing for me was that the fast "shortening" of the tracer from rod to dot created the illusion that the round was slowing down much more rapidly and to a much lower speed than it really was, it seemed as if they stopped to a hover at about 2km range (which is the approximate effective range of the gun i was shooting).


As far as the rest of the update is concerned, i'm really impressed with the tuned colours and the sense of scale and altitude. Definitely one of the best set of screenshots so far.

Edit:
I was a bit slow about the flaps it seems

Quote:
Originally Posted by Superluminal_8 View Post
They´re flap indicators.
"Flap position on Spitfires is fully UP or DOWN only, the only indication being two small doors on the upper surface of each wing which are spring loaded flush. These are pushed open by each actuator as the flaps go down, which they do very quickly".
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  #272  
Old 02-21-2011, 05:20 PM
=XIII=Shea =XIII=Shea is offline
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Thanks for that oleg
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  #273  
Old 02-21-2011, 06:05 PM
Strike Strike is offline
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Hey Oleg! As I'm sure you know a lot of people already said thanks for the update on release date.

But really, thank you! Or .. Spaziba Спасибо!!

It means alot to the community to stay in touch with the developers, and vice versa!

I have pre-ordered your simulation, and recommended it to every collegue, friend and person I know who is interested in flight simulation. I think I have convinced around 30 people already to keep an eye out for this about 10 have pre-ordered
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  #274  
Old 02-21-2011, 06:05 PM
jocko417 jocko417 is offline
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Quote:
Originally Posted by Blackdog_kt View Post
I think that's a mechanical indicator for the pilot. You just look at your wing and if the small "rod" is pushing up the panel you can be sure that your flap is down for that particular wing.

What i'm more interested to know is if the AI will be able to use partial flaps in aircraft that only had retracted and full down positions (like it used to be in IL2). In the screenshot with the two Spits climbing after the 109 i think that the trailing one has full flaps, but on the screenshot you mention it seems as if it's using partial flaps which is not possible in the Spitfire. I can't be sure though without viewing it from a head-on angle.

I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off.

Last edited by jocko417; 02-21-2011 at 06:10 PM.
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  #275  
Old 02-21-2011, 06:16 PM
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Richie Richie is offline
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Quote:
Originally Posted by Oleg Maddox View Post
At the moment there is no changes for the release date - march 25 of this year In Russia and in the west - at the same date.
Woo hoo.

Last edited by Richie; 02-21-2011 at 06:28 PM.
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  #276  
Old 02-21-2011, 06:24 PM
Hecke
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Oleg, could you please go more in detail whether this applies only for the downloadable versions or also for the boxed ones.
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  #277  
Old 02-21-2011, 06:49 PM
BadAim BadAim is offline
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Quote:
Originally Posted by jocko417 View Post
I too am concerned by the shots of the Spits with flap extended in flight, I'm hoping it's not a carry over from IL2 and the flap on a slider "cheat" the AI/autopilot used to use, especially during take off.
Let me dispel your concern..... Since a screen shot is not a video, you have no idea if your looking at a shot showing the flap deployed to something less than full flap or if it has been caught in the process of being deployed to full flap, since this takes a period of time.

The screen shot is therefore no cause for concern.
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  #278  
Old 02-21-2011, 07:06 PM
jocko417 jocko417 is offline
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Respectfully, I don't care if I'm looking at a screen shot, a video still or an out of body experience. I never want to look at a CoD Spitfire in a fight with it's flaps in any position but fully retracted because they will only hinder performance during air fighting if extended.

So, if this is an AI piloted aircraft then it is a cause for concern because it means the AI is seriously flawed.

If this is a human piloted aircraft then it just means he has no idea what he is doing and I look forward to meeting him online

Last edited by jocko417; 02-21-2011 at 07:08 PM.
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  #279  
Old 02-21-2011, 07:16 PM
The Kraken The Kraken is offline
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Quote:
Originally Posted by Il2Pongo View Post
I am not sure on the limitations of tiled landscapes, but a line of shrubs or even something green would be way more imersive then the BIG BLUE LINE they currently render when the map says "creek, stream, river, canal"
Even just shutting off 80% of them in the map would be better then where it is.
I hope at least they shut them off at 5000 feet or so. Seeing the bright glare on dozens of "creeks" at once from altitude(like the recent MS screen shot) would be a shame.
Well I can see why it's not possible to line up every river with hedges and shrubs (and then roads and railroads on top of that) without any gaps. And I've certainly seen bright reflective surfaces of even narrow rivers from the air more than once (needs the right lighting conditions though).

What I don't get though is the deep blue colour for water. At best the water appears somewhat transparent from the air, and shows the darker riverbed below. Usually though it's simply some muddy brownish-greenish tone. That would also blend a lot better with the landscape.
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  #280  
Old 02-21-2011, 07:33 PM
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EAF51/155_TonyR EAF51/155_TonyR is offline
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Quote:
Originally Posted by jocko417 View Post
If this is a human piloted aircraft then it just means he has no idea what he is doing and I look forward to meeting him online
Im not a real Spit pilot but, in IL-2, the flaps seems to works in this way:
Im climbing and at low speed. The 109 has a little more energy. For a chance to hit it i have to get up the nose a bit more. So i extend the flaps.
It's a risky maneuver. If you have energy enough to hit the 109 it's ok, or you will become an easy target dangling.


Sorry for my bad english

Last edited by EAF51/155_TonyR; 02-22-2011 at 10:34 AM.
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