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IL-2 Sturmovik The famous combat flight simulator.

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  #211  
Old 02-14-2011, 05:53 PM
VO101_Sanyo VO101_Sanyo is offline
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Originally Posted by Rodolphe View Post
The inflight cockpit sound from 7:01 to 08:13 in this video is a not a live sound.
If you pay more attention, you'll be able to hear a repetitive sound sequence (cycle every 6 seconds) which means that a sound editing process was involved.

Great video anyway !

...
Black 6 sounds familiar? This is the real deal: http://www.aircraftrecords.com/checkflightgustav.html

I think Oleg and his team did an awesome job, no question about it. But if we can use the real sounds as a soundmod, well... I almost certainly have to buy some diapers.
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  #212  
Old 02-14-2011, 05:55 PM
CharveL CharveL is offline
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Originally Posted by Blackdog_kt View Post
Thanks for your input Charvel. My i7 is a C0 stepping CPU however and not the more overclockable D0 revision. Had i bought it a mere couple of weeks later it would probably have been a D0 chip, it's the one time i went out and bought a high end CPU early in its life cycle (had this PC for almost 2 years) and it's biting me in the behind

In any case, i've read some articles and they say it's possible even for C0 CPUs to reach 3.3-3.6 Ghz and anything higher than that is too much watts for the amount of extra power gained (i keep the PC running almost 24/7 so power consumption is an issue to me), so i might try it if i see it's giving me trouble.

Now that i think of it, all of that will also depend on how well CoD will utilise the extra cores and/or hyperthreading. Maybe we can get around a lower clock speed due to the extra cores/threads, who knows.

I'm very surprised that you say my GPU will actually fare better than the rest of the system, but then again the game is DX9/DX10 and the 4890 was one of the last DX10 series cards, so it makes sense somewhat.

Anyway, thanks for the input everyone, it's wait and see from now on
I doubt the extra cores are going to alleviate the positional updating for objects which is what's going to be the biggest bottleneck I think. Depending on how they are using them, chances are the extra cores will be offloading some AI or other parallel calculations.

But then again, everything helps so it's hard to say since it's so dependent on how the sim is coded to utilize them.

Personally, I'd wait till it comes out before doing much in upgrades so you can see where your money is best spent. Good luck!
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  #213  
Old 02-15-2011, 04:07 AM
Heliocon Heliocon is offline
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Originally Posted by Royraiden View Post
You already said it."It depends on many factors"Did you really read what I wrote???I ran some tests.You want to argue my results??LOL.You make me laugh.In case you thought I wasnt using AA,the benchmarks I ran were all using 4xAA.Going from no AA to 4Xaa does make a huge difference.
Nope, the "damn plebians" was a reply/joke to your post, I then edited it later (so I wouldnt double post) to talk about the aa and such in general and that was not a reply to your post at all, it was just my musings, so they were unconnected. Sorry for the confusion.
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  #214  
Old 02-15-2011, 05:42 AM
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damn plebians.

Resolutions make a huge difference - especially with AA, because the higher the res, the higher the AA cost at the same setting, if you go from like 1600x1080->1920x1200 and have 4x AA on its going to probably halve your framerate. Although it depends on many many factors (hardware, software etc), but think of stuff like AF and AA as a multiplier on your resolution.
Really Heliocon - what did we say about "trying to pick a fight?" - lets take a deep breath before posting like this next time?

And to the subject - if a game runs with good fps at 1680x1050* with a mid range GPU like we saw in the "leaked video" - then it's just a question of throwing hardware at the problem to get it running fine at higher resolutions - or? In the good old days the memory bandwidth was such a problem that higher resolutions caused massive drops in fps, but in the top of the line cards today the loss is really not that bad which can been seen in the review below (using 4x AA - none of the cards are even close to halving their fps when going up a "notch" in resolution from 1680x1050 to 1920x1200 - not even the budget cards):

http://www.anandtech.com/show/4008/n...orce-gtx-580/6

*/ The resolution 1600x1080 you mention is none I'v heard of (sorry it was too fun not to comment on that when you call us plebians )

Last edited by mazex; 02-15-2011 at 05:48 AM.
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  #215  
Old 02-15-2011, 08:36 AM
Redwan Redwan is offline
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Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.

I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.

The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.

But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.

The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.

The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.

I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …
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  #216  
Old 02-15-2011, 09:12 AM
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Originally Posted by Redwan View Post
Funny as the 'No Friday update Topic' has as many posts as the 'Friday updates' themselves.

I think that Oleg doesn't have anything new or not buggy/cartoony to show, reason why he doesn’t seem so enthusiastic to share his WIP.

The only successes of BoB are the planes and the quality of the cockpits (graphics and functional complexity) and I must say that the lighting and the shadows are well done too. The ensemble allows some pretty nice and realistic shots.

But the rest remains IL2 like, with little improvement (even more cartoony than IL2 on some aspects) and if the promised ‘breath taking’ meteo effects are not in the initial release, I’m afraid that BoB will run short of commercial arguments to make the event.

The lucky thing for the dev team is that there is almost no concurrence in the sector of WWII combat flight sims (except some crappy outsiders that aren’t even worth to be mentioned … like rowan bob etc …). The only threat is that some potential buyers, disappointed by the cartoony and unachieved graphics combined to a the horribly low FPS would turn to something else more rewarding as far as the eye candy is concerned like the console sims (Wings of prey …) and finally the IL2 community will remain the only potential source of new buyers.

The new newbies market coveted by Oleg (he wants to attract them with the possibility to play BoB as easily as a console when using low realistic settings) will not turn away from consoles that offer a much more achieved photo realism.

I would like to add that I regret the exaggerated kindness towards the weak aspects of BoB and to have a realistic opinion about what the sim community thinks about BoB I go on some more neutral forums like SIMHQ where people say what they want in total freedom …
Ilya said that they do not want to show anything until they reach gold version. I presume you missed that, but it was obvious from their current policy/choice of Friday updates.

WoP has only that - the looks (definitely not photo realism as you have put it). But this is where the story ends. For everything else and much more there is IL2.

And last - as far as SimHQ forums go, I will say that you can find even bigger 'babies' over there compared to what we have here on 1C forums. The only difference is that you can discuss stuff that is mods related.
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  #217  
Old 02-15-2011, 09:37 AM
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F19_Klunk F19_Klunk is offline
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I am quite frankly a bit surprised that so many diss this title beforehand, based on "beta and WIP" footage/video alone. It also amaze me that the only reason they "diss" the title is the lack of eye candy? Sure I like eye candy as much as the next guy, but imo what makes or breaks the success of this sim is not how it looks (unless it is utter cr@p which we can agree on it does not) but rather how enjoyable it plays.

I got the wings of prey, and I liked the way it looked even though it was a bit desaturated, but what made me leave the title after only a few runs was.. I didn't really enjoy PLAYING IT.. not because of the gfx but because of the gameplay (or rather lack of it)

If Maddox games succeeds in good and innovative off- and online flying, allows people to fly with less than topnotch rigs, introduce interesting news and tricks of bags in the sim world, then this is a hit. IL2 did not survive this long due to graphics even though it's nice to have when u spend so much dough on your rig... it survived due to great gameplay and a strong community.
I cannot for my life understand the nitpicking about how explosions look.. not only because it's WIP but also that it is waaaaay down low on priority list.


Maybe these "disses" is just a reflection of the people uttering them (cup is always half empty kinda people) or it is a reflection of that the community are very eager for the release and we need to talk about SOMEthing... I don't know.

Maybe I will be one of those that will not be attracted by this title in the end, but I choose to stay neutral until I actually get the chance to play it..
but yes.. I too look forward to the release .. we will just have to see what it brings us.

2 cents
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  #218  
Old 02-15-2011, 10:10 AM
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+1000

Excellent post Klunk. It shows you're one of the more mature posters around here.
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  #219  
Old 02-15-2011, 01:11 PM
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+1000

Excellent post Klunk. It shows you're one of the more mature posters around here.
Yep ! Nailed it...And what is the most impressive thing about Klunk, is the fact that he is only 14 yrs old...
So we need to grow up and set the example here....

Great post Klunk !

Salute !
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  #220  
Old 02-15-2011, 01:45 PM
Redwan Redwan is offline
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Originally Posted by T}{OR View Post
Ilya said that they do not want to show anything until they reach gold version.

Common guy’s I don’t know what you smoke but you should keep it for the week-end

If Oleg’s policy is not to show anything untill the release, so why to make a WIP update every week ? To show some crappy place holders ? Why ?

Last edited by Redwan; 02-15-2011 at 01:49 PM.
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