![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Ground effect is a decrease in induced drag and only relevant in very low-level flight up to an altitude equaling about the plane's wingspan. BTW i've specifically tested whether ground effect is present in IL2FB some time ago, the results were a clear no. Which is OK, the effect is not THAT big or relevant in RL except during flareout. No, i stand by my experimental setup, it's clean.
|
#2
|
|||
|
|||
![]() Quote:
|
#3
|
|||
|
|||
![]()
Cool Andy, good to hear they've implemented ground effect. I did my ground effect tests in a way very similar to yours, but before 4.08.
Taking into account that real ground effect is only there between 0-10m, it has no significant effect on the average sink rate measured over 500 m of altitude. I've also experienced "the other" ground effect. I reproducibly experience it as a sudden turbulence when i pass above a coastline ingame. However, it had no effect on this test, as i flew above water at all times. I even have all tracks, really boring stuff though ![]() |
#4
|
|||
|
|||
![]()
My gaming PC is currently out of action, otherwise I'd repeat a test or two with 4.10, to see if anything has changed. With regard to testing, I'd recommend doing this with 'Wind and Turbulence' off, as with it on you can get different results depending on the time of day! As you say, the 'true' ground effect is unlikely to affect your results in most cases, but the W & T pseudo-ground-effect seems to occur at significantly higher levels. All rather strange...
|
![]() |
|
|