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#91
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Are the virtual pilots fitted with a 360 degrees neck ???
![]() ![]() Planning to buy me a TrackIR, I hope this will be corrected (having been strapped to fighters seats, it's just impossible to get such a view in real life). |
#92
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Please for the love of god remove the double negative switches
![]() 'No Map Icons', invert the switch toggle and call it 'Map Icons' etc etc, there is no need for added confusion in the menus. |
#93
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haha, it really annoyed me aswell.
anyway where was this footage shot? i think i missed something |
#94
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I believe that view IS possible!
Quite a lot pilots tightened their straps only before landing, just to be able to look around, and this view represents what one might see from the corner of one's eye.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#95
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That's not a 360 swivel. Closer to 170 and that would include the distance you can turn your eyes inside your skull. Not really unreasonable.
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#96
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You can correct it within your FT/TIR settings.
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#97
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It's been mentioned before (after Igromir I think) that you can untighten the belt in the game, which gives you more freedom for moving the head but comes with more pronounced shaking when manuevering. Not sure how that relates to the view above or how difficulty settings come into play. But movement restrictions seem to be factored in basically.
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#98
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I believe that view IS possible!
Quite a lot pilots tightened their straps only before landing, just to be able to look around, and this view represents what one might see from the corner of one's eye. ++++++++++++++++++ Not as much, and certainly not, be sure, during hard manoeuvering. |
#99
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#100
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What I really like frome the videos, it that the aircrafts seem much less agile than in IL2.
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