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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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the way il2 currently works you have several mechanisms at work to display a progressively smaller aircraft on your screen: a) the aircraft itself that you can view in external view, with all its detail displayed in its full eye candy glory in closeup b) as you zoom away from the object this initial high detail representation of the airplane/ship gets replaced by a LoD model, a transition which occurs in 3 LoD steps right now, displaying progressively smaller LoD models with significantly less detail but keeping the rough shape of the aircraft. since the smaller LoD models are a cluster of pixels approximating the shape of the aircraft, c) for a small fighter aircraft, somewhere between 1200 and 1800 meters this smallest LoD model will be replaced by a "dot" (in 4.08 this was a 4 pixel square dot). d) for a large aircraft like a b17 this small dot will completely disappear somewhere around 5000 meters (depending on the il2 version you are using, the latest 4.09 has extended this visibility to 10.000 meters or even further iirc) So the problems we are dealing with in il2: 1) how well/bad distant "dots" are visible ? at original release in il2 (2001 ?) these dots in their smallest form were a block of 9 black pixels that stood out like the proverbial dog's balls. soon after this size was reduced, but it briefly increased again in patch 3.01 or 3.02 because people complained they could spot them well enough. but on release a small vocal minority whined they were to visible, and in the next patch oleg reduced it to a 4 pixel square of 2 black and 2 grey pixels, which stayed till il2 version 4.08 iirc. around the time oleg changed those dot sizes several times, people were transitioning from crt's to lcd's in the west, and this resulted in a very varied set of reporting of how visible/invisible the dots are. it is possible that from 4.09 this was further reduced to 2 pixels (i havnt tested it in 4.09 or 4.10). the context of these changes is that the earlier pc technology was not powerfull enough to display highly detailed LoD models for multiple aircraft very far out, and as a way to reduce cpu/gpu drain they transitioned to the Dot's we currently have. 2) how well/bad medium distance LoD models are visible (particularly the 2e and 3e smaller ones for more distant aircraft). these pixel clusters are flat little pixels on a 2D display medium (your monitor), the fact the distant object is the right size does NOT mean it is as visible as the same plane would be in real life circumstances. 3) how well/bad the end result situational awareness is of an il2 virtual flyer (sitting behind a small monitor in his living room), compared to a real ww2 pilot in the same situation looking at the same distant objects. a major part of this is indeed how accurately we can "spot" nearby threats and potential targets (by looking at some parts of the sky/ground) and how well we can keep track of them once visually acquired the presumption in a discussion like this is of course that we are trying to reproduce the visibility real pilots had during ww2, both of aircraft in the sky and for seeing ground targets (eg, we are NOT just playing a shoot'em up game of "hard to see and hard to find aircraft" where we believe the fact they are hard to find or nearly invisible when out further then 300 meters means this is realistic and represents the experience of real ww2 fighter pilots) another presumption is that virtual pilots have correctly callibrated their displays, and have setup the correct Field of View (FoV) for their monitor sizes (which is rarely the case). lastly, they need to have reasonably normal vision to start out with, and have compared il2 being displayed on a few different mediums (like crt, cheap TN lcd monitors, normal average quality MVA/PVA or IPS displays, etc..). note: there are now newer oled screens, or people using large flatscreen tv's or projectors, but those are not commonly used yet. lastly people need to be honest and objective about reporting what they see in those comparisons. Quote:
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ideally you'd want a dedicated detailed thread that looks at the technical issues behind this visibility problem in il2, so we know exactly what needs to be remedied. i only know part of the answers, but i'll try and make some specific comments in some of the posts in this thread to clarify the parts i do know about Last edited by zapatista; 02-19-2012 at 05:30 AM. |
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