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#11
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Actually that would be the main reason.
Some kind of feedback is necessary when you don't have fly by wire jets with a head up display to give you all the relevant data. For the older warbirds, that feedback usually comes in the form of "the plane used to turn/climb/dive better when i applied that kind of pressure before", at which point the virtual pilot can realize something's wrong with their current maneuver ![]() In force feedback sticks, it's obvious that you get a lot of tactile information about this. However, even a simple spring loaded stick can provide a reference: when equal amounts of stick displacement result in different amounts of directional change on the screen, with a bit of experience and after some practice you can judge what's wrong. It's not like force feedback where you have a direct force resisting your moving the stick. For example, i'm flying a 109 and i pull the stick 15 degrees back and see the nose rising 5 degrees per second on one case...i do the same on another occasion but the nose rises only 2 degrees per second. I instinctively know that i'm probably going too fast and i'm encountering the 109's elevator stiffness. A FF stick would convey that as actual force resisting the stick's motion, with a simple spring loaded stick you rely on the difference between amount of actual stick input and results on the screen. However, a force sensing stick lacks much of that feedback. It doesn't provide any resistance to motion because it doesn't move at all. For the exact same reason, it also can't serve to judge performance by comparing between stick movement vs in-game movement like the simple spring loaded sticks. The only thing that would work is getting used to it to the point that you can actually "remember" the amount of force you apply each time and compare that one with the in-game resulting motion. That's much like the spring loaded stick but without any movement to help you accurately judge it. I don't know if the X65 is a good or a bad HOTAS set, all i know is that it's probably better suited by design to modern jet sims. Also, a fun little fact to keep in mind is that the initial F16 models were fitted with a similar system, a force sensing stick that didn't move. Well, pilots complained so much about lack of tactile feedback during maneuvers, that the manufacturers were eventually forced to implement a small range of motion for the stick regardless of its force sensing nature ![]() |
#12
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BTT, a guy on our forum wrote a pretty extensive review. I'll just link the google translation(which sux badly) as I'm not going to translate it. http://translate.google.ch/translate...n&hl=&ie=UTF-8 I think you should be able to figure out the most important parts. ![]() Last edited by swiss; 02-10-2011 at 01:23 AM. |
#13
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There is an extensive review of the stick on SimHQ:
http://www.simhq.com/_technology2/technology_088a.html Sadly, there is only a very short description about handling in Il-2.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#14
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IMHO the best setup would be:
Joystick: MS FFB2 or Precision 2 (if you dont like FFB) throttle: x52 or x52 pro pedals: Simped vario usb this is all time best in terms of durability, precision and comfort |
#15
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I actually have the first two - however, the FFB2 is giving me lots of problems under W7.
Suddenly disappearing centering force leaves you with rumble only etc... (could be with UP only though) |
#16
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Can the X52 throttle be used without the X52 stick?
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#17
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#18
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Joystick: Thrustmaster T.16000M Throttle: X52 |
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