Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-10-2011, 08:11 AM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

A big +1 on the bombing techniques in one of the next updates. I have been asking to see that particular aspect of the game for quite some time now.

Quote:
Originally Posted by The_Pharoah View Post
(ie. having to fly the plane whilst in the bomb aimers position at the same time)
I do presume that you know how to use level stabilizer?

For all other info about how to conduct pinpoint precise level bombing in IL2 consult to my manual below.
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #2  
Old 02-10-2011, 10:14 AM
swiss swiss is offline
Approved Member
 
Join Date: Mar 2010
Location: Zürich, Swiss Confederation
Posts: 2,266
Default

Quote:
Originally Posted by T}{OR View Post
I do presume that you know how to use level stabilizer?
And the rudder trim for corrections while above is engaged.
Reply With Quote
  #3  
Old 02-10-2011, 12:46 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

What really is needed is a manual how to calculate and compensate the wind-drift with the Bomb sight
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #4  
Old 02-10-2011, 12:52 PM
ECV56_Guevara ECV56_Guevara is offline
Approved Member
 
Join Date: Dec 2007
Location: Planeta Trampa
Posts: 248
Default

+10. Bombers pilots will love to see it!
__________________

Bombing smurfs since a long time ago...
Reply With Quote
  #5  
Old 02-10-2011, 02:40 PM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Default

Quote:
Originally Posted by robtek View Post
What really is needed is a manual how to calculate and compensate the wind-drift with the Bomb sight
It is calculated in bombsight
Reply With Quote
  #6  
Old 02-10-2011, 03:43 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Quote:
Originally Posted by Flying Pencil View Post
It is calculated in bombsight
Oh, i am aware of that, the problem i wanted to adress is: how to get the numbers to put into the bombsight to compensate for the wind-drift.
In the B-17 there was a instrument where the bombardier (or was it the navigator?) could watch the ground passing and by adjusting some lines could determine the direction and strength of the wind in his altitude.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #7  
Old 02-10-2011, 05:00 PM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by MadBlaster View Post
Reasonable? I think it is pathetic. I don't understand the need to take a great game like IL-2 with its great gameplay and turn it into a dumbed down AI monster for the sake of realism. It seems to be a common theme on this board. "The pilot couldn't jump to the gunner station in real life...the navigator didn't fly the plane in real life...the bombadier didn't shoot the guns in real life...etc." I keep my fingers crossed that the CoD developers ignore this stuff. Il-2 is a great game already. Let's keep it that way.
I keep my fingers crossed that they don't subscribe to such all out "black or white" logic and do something that lets us both do what we want. After all it's better both for the community and sales to keep as much people as possible reasonably happy, than have half the people be absolutely ecstatic and the other half very disappointed

What i'd like to see in the future is some kind of support for an AI scripting tool. Flying with other humans as crew would be awesome, but flying in single player wouldn't have to feel like an empty aircraft anymore if the AI could be programmed to call out bandits or the bomb aimers and navigators could provide steering instructions to the pilot.

What you refer to as an AI monster is simply a way to substitute the lack of a human crew in a multi-seat aircraft, which was complex enough to require more than one person to handle it. By all means, don't use such a feature if you don't like it, i'm not here to tell you how to enjoy your gaming. I just don't like blanket statements and prefer having options for everyone
Reply With Quote
  #8  
Old 02-10-2011, 09:33 PM
The_Pharoah The_Pharoah is offline
Registered Member
 
Join Date: Jul 2010
Posts: 2
Default

thanks for the replies (+ve and -ve) - my point is, I'd like to see something about how level bombing will be done in CoD and, no, I don't intend to sit in the bombardier's position the whole time.

sure level stabilizer works to a point but it is very cumbersome and difficult to use. Have you tried to line up the bombsight on a target using level stabilizer?
Reply With Quote
  #9  
Old 02-10-2011, 10:38 PM
Hoverbug Hoverbug is offline
Approved Member
 
Join Date: Nov 2009
Posts: 29
Default

Quote:
Originally Posted by robtek View Post
Oh, i am aware of that, the problem i wanted to adress is: how to get the numbers to put into the bombsight to compensate for the wind-drift.
In the B-17 there was a instrument where the bombardier (or was it the navigator?) could watch the ground passing and by adjusting some lines could determine the direction and strength of the wind in his altitude.
Yes, the navigator had a Gatty-type drift meter (B-3 or B-5), but the Norden calculated drift far better than the drift meter. The only reason that the Norden wasn't used for this all of the time is that the gyros couldn't be spun up foe the duration of the flight.
Reply With Quote
  #10  
Old 02-14-2011, 05:06 PM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Default

Quote:
Originally Posted by robtek View Post
Oh, i am aware of that, the problem i wanted to adress is: how to get the numbers to put into the bombsight to compensate for the wind-drift.
In the B-17 there was a instrument where the bombardier (or was it the navigator?) could watch the ground passing and by adjusting some lines could determine the direction and strength of the wind in his altitude.
I believe the Lotfe had that built in, much like the Norden, but I can't read old German (Yes, I have copy of Lotfe manual).
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.