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#51
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It seems, as part of the Allied campaign, you will have to deal with a fellow pilot who is somehow found to be betraying your side. The idea sounds crazy at first, but depending on how it's done, it could be believable. It needn't be some lunatic trying to shoot you down and then making a run for the safety of enemy territory. There are, potentially, lots of ways someone sympathizing with the enemy could have sabotaged or hindered operations in the field. Will be interesting to see what they make of it, and if any more details from the real-life events that were supposed to have inspired it come forward. |
#52
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the trailer in the interview looks amazing!!!!
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#53
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#54
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#55
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Yes, his team has increased in size in the past couple of years (I think there were 10-15% less members)
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#56
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The Med.
![]() I'm a happy camper.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#57
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Still disappointed about the dynamic campaign and it seems that by the interview there wont be one.
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#58
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Let's get things straight so no more people panic
![]() A lot of time there's a communication/language barrier between fans and developers and that's where all this commotion usually starts. If you piece two and two together, the eyebrow-raising aspects are becoming not only manageable to accept but actually interesting ![]() What do i mean? Well, it's dead simple. Both the renegade pilot AND the romance mission are a case of one-off plot devices during a carefully orchestrated scripted campaign, not something we can expect to happen every second or third mission and ruin the complete feel and context of the sim. It's just like flying a user made campaign for IL2 by one of the talented community members who spend their time to give us more enjoyment out of a 10 year old game: you might start a mission and in the briefing he'll be hinting at something possibly weird that could happen, then you see an enemy aircraft that wishes to defect to your side. In IL2, this was handled by making that aircraft part of the player's team in the mission builder while still giving it a skin of the opposing team and the guy making the mission would have to include spoilers in the briefing. Maybe in CoD's mission builder there are various triggers that enable us to do something similar in a different way that doesn't need briefing spoilers and we can maintain the player's suspense: just think of getting a mission to intercept a lone target, you close in and see a BF-110 but as you are getting in firing position he makes no effort to evade and the rear gunner position isn't tracking you but instead drops gear, flaps, turns on the lights and calls you on the radio: "This is Rudolf Hess and i wish to defect to the UK" ![]() In contrast to this, to make such a mission in IL2 you would have to spoil everything by putting an asterisk in the briefing and telling the player "don't shoot the lone 110, but escort it to its landing spot...killing the 110 will fail the mission". Well, maybe in CoD we will be able to craft more creative storylines for our scripted campaigns and still maintain some "secrecy" so that the player is actually surprised when flying them, the inclusion of these two incidents in the stock campaign being meant as a demo of such capability? If you view it this way there's nothing negative about it at all. If in the future we are flying a dynamic campaign and every other mission our wingmen start shooting each other while our no.2 breaks formation for neutral Switzerland while winking at you and shouting "look mommy, no hands!" on the radio, the aircraft executing a break turn seemingly on its own and then you see a hottie on his control column is the one actually flying the plane in "strange" new ways then yes, there would be a problem ![]() But from the looks of it, the current situation is more like this: "Hey guys, instead of just missions you can now actually create storylines with plot twists for your scripted, user made campaigns thanks to some new features in the mission builder, here's a small sample". Well, there's nothing wrong with that. So how about some rampant speculation on how they'll fit this into the storyline? ![]() I expect that the renegade pilot will not be so much a sympathizer of the enemy, but maybe a guy with whom your character in the script will be having some kind of rivalry. You know, it starts off almost as a friendly rivalry even though there's a clear "there's something i don't like about this guy" feeling, but it doesn't instantly materialize. Then you gradually start taking verbal jabs at each other, which leads to competing over your number of kills, etc, small things that an arrogant 20 year old flying some of the best fighters of the time in combat would definitely be prone to. Perhaps the new briefing interface will be versatile enough to add customized content instead of just text. For example, having a separate tab on the top that opens pages of text and images that look like a personal diary/log, something to browse before reading the actual mission brief, telling you what happened on the base between your last mission and the current one, followed by a similar debriefing screen after you land that's again separated into a mission specific part and the storyline part. Who knows really? All i know is i remember Oleg Maddox saying that Luthier was making some crazy stuff with the briefing interface to make things more immersive and give us the ability to create better missions and campaigns, so i'm just going from there. Also, i think even in IL2 it was possible to make branching missions in static campaigns depending on the outcome of the previous one, so maybe if you are worse than him nothing happens but if you do better he's actually quite irritated. From that point on, it could lead to cases of escalating hostility over day to day occurrences (one guy blaming the other for the loss of a wingman, the stealing of a kill, etc), resulting in a scuffle in the officer's pub and so on... Until one day, you are flying a patrol with him in your group. Tensions are high even though strict radio discipline is maintained. You receive vectors for an incoming raid and position your flight accordingly. Just after the first head-on pass and resulting melee, you become separated after being bounced by a lone 109 with some alarming tail markings... Just as you are dealing with this pesky and very good German pilot, your little psychopath of a rival decides it's the best time to turn on you and finish you off for good. Can you overcome the new, dynamic AI's inexperience to save yourself? The rest of your flight is still engaging the bombers and you've become separated, will they be able to find you and come to your aid? Or will you have to face both the German ace and the renegade on your own? Think like Iceman vs Maverick, but in 1940 and it ends with them killing each other ![]() Actually, it might be fun to start a new thread where we'll each give our own guess on how it will play out and take bets on it ![]() |
#59
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I think a lot of the backlash against the mission with the girl is that a lot of the posters here are afraid they might have to talk to her. A game that you've been waiting for v.s. interacting with a member of the opposite sex. . . quite the dilemma.
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#60
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