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#421
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Oh, I apologize, I thought some humour wouldn´t hurt.
For real, would be great to have a scramble that you run to your Spit or Hurricane. |
#422
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Don't worry about it Mad G. Some people take things too seriously...
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#423
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I actually LOL'd Mad G! The only thing is that telling your boss to $%%^& off would rather allow you more time to fly. Until they shut off the power, that is.
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#424
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how about having a farmer in a field with a shotgun take a pop at you when you are flying low and slow over enemy territory ?
or if you fly low over a cyclist have him fall of his bicycle ? and have an enemy foot patrol shoot at you if you are flying low over their area or vicinity ? (like patton taking a shot at the german planes in north africa) Last edited by zapatista; 02-06-2011 at 03:18 AM. |
#425
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Elementary Flying Training School
Basic flying training course flying the Tiger Moth, leading to solo flight. You must pass to go onto Advanced flying training school. Advanced Flying Training School Advanced flying training course flying the Spitfire or similar.(Should be in a Havard or similar) You must pass to get your Fighter Squadron posting. Posted to Fighter Squadron Familiarisation flight with C.O. in Spitfire, Hurricane or Messerschmitt to see how you fly? You must pass before you are selected to a Flight, Schwarm etc Selected to a Flight, Schwarm etc Fighter airfield must have constant activity 1. ‘AI’ fighters taking-off and landing. Airfield traffic, petrol trucks, ambulances, aircraft spawning and taxying out for take-off. 2. ‘AI’ fighters landing, taxying then an ‘animated re-arming and re-fuelling scene’. 3. ‘Very light’ coloured rounds being fired by ground controller. Ground controller and pilot chatter being heard, once in cockpit. 4. Wind-sock and flag fluttering according to wind direction. 5. ‘Animated’ Squadron personnel walking around base. 6. If base bombed, large permanent craters hinder fighters taking-off and landing. 7. Harmonising your fighter’s guns at the range you want, in a specially animated ground firing sequence at the airfield gun butts. Selecting the ammo type sequence you want i.e. De-Wilde, Tracer and Ball etc 8. The ability to study a map, mark it up with notes and take it with you in the cockpit. Once in the cockpit the map will show waypoints, which can be changed in-flight and mission orders and notes to refer to, while flying. Your first combat mission. 1. The ability to talk individually to any member in your flight and Sector Controller, if needed. 2. Your aircraft may develop a random mechanical problem after take-off, which you must report to the flight leader for direction. 3. You can tell another pilot that he is in trouble (Black smoke coming from engine, half tailplane missing etc.) 4. You report you are out of ammo, badly damaged, personally injured and returning to base. 5. On returning to base, your aircraft is refuelled and re-armed (with animated sequence) while you write a combat report for the Intelligence Officer (If you have time?) 6. You take-off and return to the Battle – will you survive? Special Missions Radar calibration flight Your sector controller guides you on this mission to selected waypoints marked on your map and advises your height and speed to calibrate their radar sets. You know the enemy is listening-in to the sector controller? Reconnaissance flight An example – you have to fly over an enemy harbour twice in a two day period to report any increase or decrease in shipping movements. Flak and fighters are always a problem? Escort flight An example - you escort an Anson artillery spotting aircraft providing ‘forward observation’ for British artillery bombarding Calais (this mission actually happened?) Most of these ideas have already been mentioned. I thought I would 'push' them again Ilya, because I think they are important in a BOB scenario. Hopefully you may already have some of them incorporated in the flight sim. DFLion |
#426
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well...this was a productive exercise...
please cancel the project before anymore brylcream coated fingers are pointed at anymore nerds but I have one suggestion - can we accumulate points for the bridges we fly under? maybe keep a stat for it along with the victory tally...sort of a way to earn charisma points toward leadership (maybe even include demerits when the brash act is witnessed by the observer corp or home guard)
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... Last edited by heywooood; 02-06-2011 at 05:49 AM. |
#427
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I don't know if its been suggested already but I would love to see random mechanical failure's, imagine pooteling along when all of a sudden a piston blows out of the cowling, oil pressure drops, hydrolic pressure drops etc.
It would add another aspect to campaigns, and even serious online flying
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Regards Chris ![]() http://www.aircombatgroup.co.uk/index.php Gigabyte z77-d3h, Intel Core i5-3570K 3.40GHz (OC 4.2GHz), Corsair Vengeance Low Profile 24GB DDR3 PC3-12800C9 1600MHz Dual Channel Kit , Samsung 120GB SSD 840 SATA 6Gb/s Basic, Seagate Barracuda 7200RPM 1TB SATA 6Gb/s 64MB, Cooling Silencer Mk II 750W '80 Plus Silver' PSU, GTX580 3gb OC |
#428
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But to tell you the truth it is a hell of a lot of fun, and a fair amount of pilots did that kind of stuff.....although no point in showing the nay sayers original picture material as they know it better.... ![]() Last edited by Wutz; 02-06-2011 at 09:45 AM. |
#429
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Jammed guns
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#430
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If it were me - I guarantee you could not stop me from doing it - and since this is the only way it can be me, then I guess I'll be doing it virtually
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
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