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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 02-01-2011, 07:21 PM
mazex's Avatar
mazex mazex is offline
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Join Date: Oct 2007
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Originally Posted by Babi View Post
Hi everybody, first post ever, altought i've been flying IL-2 since 2003
First of all i want to thank Oleg and co. for the fantastic work in all these years. It's rare to find developers that really care about their communities and support the product.

Now to the topic:
I think i read somewhere that CoD will support mod from the very beginning... well for sure i hope it won't. Now before you blast me into oblivion let me explain:

I personally don't use mod on IL-2 but i think it was good for IL-2 to allow mod at that point because CoD was just around the corner and mods would bring new content and revamped graphics to the sim that otherwise wouldnt make it. They probably gave new life to the game and renewed the interest of many people for it.

For CoD however, being a brand new game, i don't think it needs tweaking like for il-2. I also fear this may have negative effects:

1) split the online community with modded and unmodded servers

2)Oleg said CoD will be the first of a new serie of sim (just like il-2, fb, ace, pf..). Now if some of the content of future games (map, object, plane, whatever) is already available as mods, i dont think many people would buy them, and this could affect negatively the support of the game by the developers.

thoughts?
Welcome! Your thoughts are naturally justified! I think that an important thing is that Oleg has said is that we will only be able to make small "online" maps ourselves so new theaters will only be available through official add-ons (which sounds fair). Therefore I'm rather sure that we will buy them? As long as it's not the basic game files that are modded as it is now so that we only get new planes and other vehicles (?) that can be used in online maps I'm fine with it.

I hope that the community will not be that much split as we will all run the same base game? I also hope that the servers with mods will have some functionality to make the server decide which user created planes are allowed so that the client can never do anything about that...

Even now there is a rather even split between modded and vanilla server, but the more features that Daidalos add - the less attractive the modded servers get...
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