Quote:
Originally Posted by lbuchele
This is a very interesting concept,actually.Probably that's the reason 1C thinks DX11 as top priority.
Thanks for clarify, mate.
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Well, 1C already made all their models, most of them probably before DX11 became available, and from what Ive seen, they have an INSANE poly count. I dont expect them to go back and simplify their models and rely on tessellation instead, so I suspect they will do what most game devs do, and use tessallation to further improve visuals, rather than framerate. That doesnt mean DX11 is per se slower, its just how its (ab)used mostly today.
That said, I would expect them at least to do sea waves with DX11 one day. To get an idea, have a look here: