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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-23-2011, 01:34 PM
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fruitbat fruitbat is offline
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thanks for the work on the spits FC99.

particularly like the implementation of Miss Shilling's orifice.

I think they are much better than in 4.09 in general.

look forward to the bug fix patch, to see how that affects things further, particularly the lateral trim issue, affecting the ability to be able to fly hands off in the spits.
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Old 01-23-2011, 01:50 PM
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That video was shot in 1941 and very nice too! Has anyone else noticed that the pilot could hold the inverted pass for far longer without the engine cutting out (compared to all IL1946 variants up to 1943)? As a full switch player I would appreciate that being included.......(if my observation is correct of course!)

Last edited by SEE; 01-23-2011 at 01:53 PM.
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Old 01-23-2011, 01:53 PM
lane lane is offline
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Quote:
Originally Posted by SEE View Post
That video was shot in 1941 and very nice too! I noticed that the pilot could hold the inverted pass for far longer without the engine cutting out (compared to all IL1946 variants up to 1943). As a full switch player I would appreciate that being included.......
Lol! Same thoughts here. You beat me posting that thought by just 1 minute
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Old 01-23-2011, 01:59 PM
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...and the Merlin sounded so sweet for the entire time of that inverted pass.......you gotta love the Spitty....well I do!
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  #5  
Old 01-23-2011, 03:45 PM
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Some spits in Italy, notice the absence of yellow flames when the cannons are fired at 1:22, only gun smoke.


Last edited by Tempest123; 01-23-2011 at 03:47 PM.
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  #6  
Old 01-24-2011, 05:10 PM
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Quote:
Originally Posted by SEE View Post
That video was shot in 1941 and very nice too! Has anyone else noticed that the pilot could hold the inverted pass for far longer without the engine cutting out (compared to all IL1946 variants up to 1943)? As a full switch player I would appreciate that being included.......(if my observation is correct of course!)
Hi,
our float carburetor and Shilling orifice model is primarily based on description in Pilot's Notes General AP 2095. We would welcome any better source than that.

In regard the video I think that you are wrong in your conclusion. You can take any Spitfire with SO and perform same maneuver. Biggest difference is that things are more binary in game than in RL. That is design decision because SO is tightly connected with mixture control model which is rather rudimentary in game at the moment.

Quote:
Originally Posted by Nicholaiovitch View Post
I would only add that the way the WEP is activated as KWIATEK suggests is not really very real. Better to follow all the other types and have up to 110% boost to cover the WEP and limit it's use before engine problems (realistic engine management) IMHO.
That is another deliberate decision. We know that WEP is not realistic but we see it more like immersion problem. Changing it would require careful examination of the code. Very often some changes that look simple and harmless could cause problems later when it turns out that they interfere or interact with some other parts of the code which might not be obvious at first glance.

So in terms of cost/benefit we decided that it is best and safest to leave WEP for now.

FC
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Old 01-25-2011, 12:51 AM
Ernst Ernst is offline
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Quote:
Originally Posted by FC99 View Post
Hi,
our float carburetor and Shilling orifice model is primarily based on description in Pilot's Notes General AP 2095. We would welcome any better source than that.

In regard the video I think that you are wrong in your conclusion. You can take any Spitfire with SO and perform same maneuver. Biggest difference is that things are more binary in game than in RL. That is design decision because SO is tightly connected with mixture control model which is rather rudimentary in game at the moment.


That is another deliberate decision. We know that WEP is not realistic but we see it more like immersion problem. Changing it would require careful examination of the code. Very often some changes that look simple and harmless could cause problems later when it turns out that they interfere or interact with some other parts of the code which might not be obvious at first glance.

So in terms of cost/benefit we decided that it is best and safest to leave WEP for now.

FC
As far as i known Mrs Shilling Orifice was a not a definitive solution. The time for engine recovery was just lesser, but the negative g effect still there. Even carburetor was not as good as fuel injection.

Last edited by Ernst; 01-25-2011 at 01:33 AM.
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  #8  
Old 01-25-2011, 01:43 AM
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Fuel injection wasn't designed as solution for inverted flight, it was designed to get an even charge of fuel/air to each cylinder. Rolls Royce used carburettors deliberately in the Merlin because they gave a colder/denser fuel/air mixture, so more power was produced than with a fuel injection system. It was a trade-off at that point, and they switched to pressure carburettors later on to cope with negative G's. Kind of interesting all these small details that come out in combat.

Last edited by Tempest123; 01-25-2011 at 02:04 AM. Reason: Grammatical grammatizations
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  #9  
Old 01-25-2011, 02:19 AM
jameson jameson is offline
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BBC documentary:
Spitfire! Two seconds to kill
http://www.bbc.co.uk/archive/battleo...in/11405.shtml

Bob Stanford Tuck and Douglas Bader discussing more or less what this thread is about. From 25 mins on, pertinent remarks regarding Merlin's neg G fuel Starvation and Miss Shillings orifice by Sir Stanley Hooker of Rolls Royce.

Please post a reply to say whether it's possible to watch this if you are outside UK, thanks.
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  #10  
Old 01-25-2011, 03:41 AM
Blackdog_kt Blackdog_kt is offline
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Quote:
Originally Posted by Triggaaar View Post
We're talking about how good competing aircraft were, so what they're up against is very relevant. The Me 262 was revolutionairy, but late designs of the Spit, FW190, or 109 were not, so it's not the same comparison.

How good any of these fighters were is completely dependant on how good their rivals were, so we have to compare models against each other. When the FW190 came out, it was better than the Spit mkV, so the Spit mkIX was made and avialable in the summer of 42. Improvements to each side's aircraft were made specifically to counter the opponents (the spit mk IX would never have been made if it weren't for the 190).

So when we want to look at how good the D9 was, we need to look at what it was up against, and what it was up against depended on how many D9s were in the air. For example, if there weren't enough pilots or fuel for the first 190s, the RAF would have never made the Spit mk IX, and looking back the first 190s would now be compared to the Spit mk V, so we'd think of the first 190s as better than the competition.

Regardless of that I am interested in how the D9 performed against the late war Spits, so if you have any documents, let's have 'em.
You're correct in what you say, but maybe i misunderstood why you were saying it.
What i was trying to convey is that the FM is the FM and it's not dependent on the competition's FM.
In that sense, when you are talking about how good the D9 was you obviously refer to how good it was in comparison to other aircraft, while i was talking specifically about what it can do in its own right. In any case, i'm glad you cleared it up for me

Quote:
Originally Posted by JG4_Helofly View Post
Hmmm... FM discussions. Have you ever noticed that most times it's only about turning performance or speed? As if these were the only variables that mattered.
That's the result of IL2 playing: It's the only reality we know

Let's hope that COD will introduce other things we will have to worry about in combat. Complex engine management for exemple. At the moment you can hit the W-key leave everything on 100% and you are ready to go. There is no advantage having the Kommandogerät or other automatic devices.
Should be interesting to see how COD will increase the workload in the cockpit. This should slightly change things. For exemple:Having a slight advantage in speed or turn will not make your plane supperior, because maybe the other guy can handle prop pitch etc. better then you.
Or more engine failures due to improper engine management.

I am looking forward to all this (if it's in the game)
That's exactly why i've been advocating improved subsystems modeling over IL2. Currently in IL2 the situation is completely reversed sometimes, for example a P47 can use most settings with near impunity while in reality it had 4 different engine controls to monitor (prop pitch, semi-auto mixture, throttle and turbo-supecharger), while the FW-190 which was completely automatic performs better when used in manual mode (at least the stock ones, the modded ones work fine on auto).

It's not only historically correct to model these intricacies, it also happens to balance the game out between higher and lower performing aircraft without resorting to gimmicks but by copying what each aircraft actually did in real life.

What's more, this doesn't only benefit the blue team's planes, since the situation was reversed early in the war due to the different choice of propellers used as Kwiatek correctly points out:

Quote:
Originally Posted by Kwiatek View Post
JG4_Helofly Spits or Hurricanes from BOB era have not too much engine workload. You opearated mostly throttle level beacuse you got CSP ( constant speed propeller unit) which mean that you just set only wanted RPM ( in fight maximum possible, in cruise depend of economy of fuel) and mixture level was also only for economical flying ( auto - reach - lean). Much more work load have planes with variable prop pitch like early 109s and early russian planes.
With a constant speed prop you move the lever until you reach the desired RPM and the prop governor keeps it there no matter what you do with the throttle or if you climb or dive (within certain limits due to the prop blade's gimbal stops/rotation limits, it's still possible to have increased RPM in a long dive or low RPM when idling on the ground even when the prop lever is at maximum, but it's easy to manage), but with a variable pitch prop you have to manually do the work that the prop governor does in constant speed props.

Essentially, with a CSP you select your RPM and the governor keeps it there by automatically adjusting the blade angle, but with a variable pitch prop you directly change the blade angle yourself. Since the same blade angle produces different RPM for different airspeeds and throttle settings, you have to constantly be on your toes and juggle between inadequate RPM and overspeed.
For example, if CoD can save separate control configurations for each aircraft, it's most likely that i will map the in-game throttle to my keyboard and use my joystick throttle for prop pitch when flying an early 109E, just to be able to manage this.

Once again, the better performing plane (the 109) has the increased workload, which balances things out in a historical manner.

P.S. Jameson, it's not possible to get the clip you posted about the negative G issues outside the UK, but the other interview works fine.
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