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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 01-23-2011, 09:41 AM
ChrisDNT ChrisDNT is offline
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"...this is just a fun gimmick.. it dosnt add to the gameplay or anything..."


This is of course totally wrong, the immersion feeling, the feeling of "being there" comes when what is described in the game is described in the most possible realistic way (of course, in relation with the technological capacity of the current pc's).
That means "visible people", "accurate clouds" etc...

Don't be fooled, people saying "this is just a fun gimmick" (when someone is asking for a realistic feature) are the very same people who are just interested to fly with the "GPS" to the center of the map for another useless points counting furball. Of course, for these people, the "furballers", an empty map with just a big single uncolored polygon with also an empty sky (1) would be quite enough for their "gameplay".


(1) clouds are annoying for gameplay.

Last edited by ChrisDNT; 01-23-2011 at 09:43 AM.
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Old 01-23-2011, 10:36 AM
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addman addman is offline
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Quote:
Originally Posted by ChrisDNT View Post
"...this is just a fun gimmick.. it dosnt add to the gameplay or anything..."


This is of course totally wrong, the immersion feeling, the feeling of "being there" comes when what is described in the game is described in the most possible realistic way (of course, in relation with the technological capacity of the current pc's).
That means "visible people", "accurate clouds" etc...

Don't be fooled, people saying "this is just a fun gimmick" (when someone is asking for a realistic feature) are the very same people who are just interested to fly with the "GPS" to the center of the map for another useless points counting furball. Of course, for these people, the "furballers", an empty map with just a big single uncolored polygon with also an empty sky (1) would be quite enough for their "gameplay".


(1) clouds are annoying for gameplay.
Agreed agreed agreed! Being an "offliner" that was a big issue for me in IL-2, everything was so static and lifeless. No people walking about doing their business, no birds (birds in the Silent Hunter series really added to the immersion when you got closer to land or leaving port). As said before, I'm not asking for some super detailed NPC models a la Crysis. Just something that doesn't consist of less then 10 blocks of polygon and has a face
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Old 01-23-2011, 06:34 PM
zauii zauii is offline
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Quote:
Originally Posted by ChrisDNT View Post
"...this is just a fun gimmick.. it dosnt add to the gameplay or anything..."


This is of course totally wrong, the immersion feeling, the feeling of "being there" comes when what is described in the game is described in the most possible realistic way (of course, in relation with the technological capacity of the current pc's).
That means "visible people", "accurate clouds" etc...

Don't be fooled, people saying "this is just a fun gimmick" (when someone is asking for a realistic feature) are the very same people who are just interested to fly with the "GPS" to the center of the map for another useless points counting furball. Of course, for these people, the "furballers", an empty map with just a big single uncolored polygon with also an empty sky (1) would be quite enough for their "gameplay".


(1) clouds are annoying for gameplay.
Fail.. , and might I add facepalm?




Folks in the streets still doesn't add anything to the gameplay itself.. for crying out loud.. are you gonna go up against what the developers themselves are saying? I never mentioned anything about clouds, how on earth
can you compare clouds to people in a flight sim? The clouds obviously play a big role and they're there. All the basic stuff in the sim that is necessary is already there, stop being such a baby and imply that people
that don't whine about the smallest little details are inexperience folks who doesn't give a sh*t about anything ?

Things will be cut and things will be left out due to various reasons such as deadlines, quality reasons and/or simply because they didnt add anything to the gameplay.
Maybe its time you realize how game development works, and that Oleg can't please everybody.

mmkay?
mkay.

Last edited by KG26_Alpha; 01-26-2011 at 09:19 PM.
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