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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 01-20-2011, 12:11 PM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Heliocon View Post
Oh god, you just made me facepalm.
First off I can make a sweeping statement about networks because I know how a network works, its not LAN so obviously you are already off to a bad start. LAN is not the internet, I would love to see you set up 128 computers in a hall though to try it out. So dont tell me I dont know, when you dont even know what the dif between LAN and internet is...
Again Ping is the distance the server is from the players computer. Ping increases as distance of player from server increases. Ping is the time it takes a packet to go from the client to the host and then to be relayed back to the client. That is your ping. Fail lol

Also a ping of 400 means it takes 400 miliseconds for a message to make a trip, for a FPS over 200 is unplayable, over 100 is unplayable competitivly.


As for AI, a modern multi core cpu can easily handle the AI, thats the easy part. Ai is normally intensive in games due to pathfinding and things like that, if you are flying its less restrictive. The new cap is physics.
Luckly we are not talking FPS
But I bow to your wisdom on networks.


Time & distance. You can use the Ping command to determine how long it takes to bounce a packet off of another site, which tells you its Internet distance in network terms. For example, a website hosted on your neighbor's computer next door with a different Internet service provider might go through more routers and be farther away in network distance than a site on the other side of the ocean with a direct connection to the Internet backbone.

Last edited by Bobb4; 01-20-2011 at 12:52 PM. Reason: Pointless
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