![]() |
|
Theatre of War series The most historically accurate RTS games |
|
Thread Tools | Display Modes |
#6
|
|||
|
|||
![]()
Thanks for your reply sneaksie. It does also crash when I hit the start button in tutorial. I looked at the log file (see below) and it seems to have problems with the game.ini.
Btw. I am running version 1.3.2 of the game. [Jun 9, 2010 1:37:22 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1181Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.05 Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [ ] - disabled EAX ver. 2 [ ] - disabled EAX ver. 3 [ ] - disabled I3D ver. 2 [ ] - disabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 Initializing animator... Animator was initialized in 15868 milliseconds (15 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] ================== DESTROY GAME ===================== IniFile load failed: I/O error: users/game.ini ================== DESTROY GAME IS DONE===================== WWThreadPool.destroy(): Thread pool is destroyed [Jun 9, 2010 1:38:15 PM] -------------- END log session ------------- |
|
|