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Theatre of War series The most historically accurate RTS games

 
 
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Old 01-16-2011, 12:15 AM
Tom3333 Tom3333 is offline
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Join Date: Jan 2011
Posts: 3
Default Kursk crashes

Thanks for your reply sneaksie. It does also crash when I hit the start button in tutorial. I looked at the log file (see below) and it seems to have problems with the game.ini.

Btw. I am running version 1.3.2 of the game.

[Jun 9, 2010 1:37:22 PM] ------------ BEGIN log session -------------
Sound: Native library (build 1.1, target - P IV) loaded.
Main3D >>> renderer type: DIRECT3D9
Available Texture Memory: 1181Mb
WWThreadPool.create(): Thread pool is created. Threads count = 0
Load gui skin from: Data/Settings/gui.ini
=========================== CampaignRecList.updateList() begins ===========================
=========================== CampaignRecList.updateList() ends ===========================
Time overflow (0): speed 0.05
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32

Initializing animator...
Animator was initialized in 15868 milliseconds (15 seconds)
Loaded user music tracks: [Ingame: 0] [Non-Game: 0]



================== DESTROY GAME =====================



IniFile load failed: I/O error: users/game.ini



================== DESTROY GAME IS DONE=====================



WWThreadPool.destroy(): Thread pool is destroyed
[Jun 9, 2010 1:38:15 PM] -------------- END log session -------------
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