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#101
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Thankyou, look's excellent...can you comment as to spit/and possible 109 manual. Thanks for your hard work ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#102
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I don't think we will hear anything more now from Oleg until the announcement.
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#103
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Thats probably because of the name change. "IL2: Storm Of War - Battle Of Britain" is no more, hence the "removed from sales". Preorder "IL2 Sturmovik: Cliffs Of Dover" and ull be right back on track. ![]() |
#104
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Oleg. Thanks for the update, it is looking great!
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Cheers Last edited by Skoshi Tiger; 01-15-2011 at 12:20 AM. |
#105
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lol
Oleg: Superb Detail in the models mate. I can not wait to take to those Tommies ![]() |
#106
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Excellent news....
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#107
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its getting close now...
poor Oleg on 'vacation' whilst someones 'leaks' the box art and other big news..... I suspect nefarious deeds - Ilya please cancel the project before someone else complains about how the grass is greener on the other side of the pond...not that it will gain much 'traction' in a flight sim of this magnitude mind you
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"I'm afraid I'm not at liberty to discuss this" ![]() the Sandman... |
#108
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How far away are the trees and objects visible now?
Everything is looking great! Thanks Oleg.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#109
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Amazing vehicles and ground objects. It's great to see your baby close to a release announcement. Congrats Oleg & Team.
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#110
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Seems like it's so close now that we could probably reach out and touch the DVD box
![]() Excellent details and scenery objects (reclining lawn chairs around the table with the wine bottle, you can almost smell Galland's cigar burning nearby), but what i absolutely can't get over is how pretty the sum of its parts are. It's looking almost real in those ground level pictures and i don't mean photorealistic, but the way your eyes would perceive it. Also, the ambient lighting rocks and the terrain draw distance is insane, especially if you consider that we more or less know it will be manageable for most PCs. We've seen it running a bit jerky on an i5 with 2Gigs of RAM at highest detail settings in the Igrommir expo, so i think i'm going to be very pleasantly surprised with how it runs on my i7, 3GB RAM, Ati 4890, even if i have to turn off a couple of graphics options. Since it doesn't use tessellation yet, i guess most quad cores with a late DX10 series GPU will run it fine for the most part. I might stick an extra 3 Gigs of Ram in there if i need to (windows7 x64 hogs almost a gig, not to mention that i'd probably be running things like TrackIR and Teamspeak in the background as well) but i guess the rest will be more than enough to see it the way it appears in these screenshots and still maintain acceptable frame rates, which is just perfect for me. It's visually excellent so let's hope that along with a release date we'll get some of the really juicy bits in next week's update , like gameplay features/mechanics, sounds or even a full length promotional video that shows it all off. It's finally coming together and in a very good way. Can you hear that guys? It's the sound of cabbage crates coming over the brinney ![]() |
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