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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 01-14-2011, 10:50 PM
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Quote:
Originally Posted by Oleg Maddox View Post
Hi folks,
First of all I would like to say about incorrect information of release date and image of package, leaked by some way yesterday: Official press release (announce) probably will happens on the next week.


Thankyou, look's excellent...can you comment as to spit/and possible 109 manual. Thanks for your hard work
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  #102  
Old 01-14-2011, 11:00 PM
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JG52Uther JG52Uther is offline
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I don't think we will hear anything more now from Oleg until the announcement.
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  #103  
Old 01-14-2011, 11:30 PM
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Quote:
Originally Posted by niallpatty View Post
Just got this today from play.com

"Dear MR N J M PATERSON

We are contacting you regarding your current outstanding order for: IL2: Storm Of War - Battle Of Britain

We have been advised that this item has been removed from sale and unfortunately we are unable to fulfil your order. Please be assured that you have not been charged and your outstanding order has now been cancelled.

Please accept our sincere apologies for any inconvenience caused in this matter and thank you for your patience and valued custom.

Kind Regards

Play.com"

They were quoting a late Feb release but have now changed their minds. Booo!

Thats probably because of the name change. "IL2: Storm Of War - Battle Of Britain" is no more, hence the "removed from sales".

Preorder "IL2 Sturmovik: Cliffs Of Dover" and ull be right back on track.
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  #104  
Old 01-14-2011, 11:58 PM
Skoshi Tiger Skoshi Tiger is offline
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Oleg. Thanks for the update, it is looking great!



Quote:
Originally Posted by JG1_Wanderfalke View Post
Please fine tune the color of the 3d grass
it still looks a bit unnatural


Thank you very much
Don't you know? The grass is always greener on the other side of the fence!

Quote:
Originally Posted by julien673 View Post
I didn t see battleship, carrier etc..are they modeled ?
Nice update by the way
I'ld be thinking most would be up around Scapa Flow or projecting Brittish Sea Power on the High Seas around this time? I doubt you'ld put many capital ships in a confined space like the channel. Though a few shots of destroyers would be a treat.

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Originally Posted by mazex View Post
Sigh... This is like Schrödinger's cat... Is the cat dead or alive?
Ah yes, the old debate. If you put a cat into a box and don't feed it, how angry will it be once it gets out?

Cheers

Last edited by Skoshi Tiger; 01-15-2011 at 12:20 AM.
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  #105  
Old 01-15-2011, 12:26 AM
Codex Codex is offline
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Quote:
Originally Posted by csthor View Post


got that covered, daniël.
lol


Oleg: Superb Detail in the models mate. I can not wait to take to those Tommies
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  #106  
Old 01-15-2011, 12:31 AM
Bearcat Bearcat is offline
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Excellent news....
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  #107  
Old 01-15-2011, 01:25 AM
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heywooood heywooood is offline
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its getting close now...

poor Oleg on 'vacation' whilst someones 'leaks' the box art and other big news.....

I suspect nefarious deeds - Ilya please cancel the project before someone else complains about how the grass is greener on the other side of the pond...not that it will gain much 'traction' in a flight sim of this magnitude mind you
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  #108  
Old 01-15-2011, 02:57 AM
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How far away are the trees and objects visible now?
Everything is looking great!
Thanks Oleg.
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  #109  
Old 01-15-2011, 03:57 AM
Flying_Nutcase Flying_Nutcase is offline
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Amazing vehicles and ground objects. It's great to see your baby close to a release announcement. Congrats Oleg & Team.
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  #110  
Old 01-15-2011, 07:05 AM
Blackdog_kt Blackdog_kt is offline
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Seems like it's so close now that we could probably reach out and touch the DVD box

Excellent details and scenery objects (reclining lawn chairs around the table with the wine bottle, you can almost smell Galland's cigar burning nearby), but what i absolutely can't get over is how pretty the sum of its parts are. It's looking almost real in those ground level pictures and i don't mean photorealistic, but the way your eyes would perceive it.

Also, the ambient lighting rocks and the terrain draw distance is insane, especially if you consider that we more or less know it will be manageable for most PCs.

We've seen it running a bit jerky on an i5 with 2Gigs of RAM at highest detail settings in the Igrommir expo, so i think i'm going to be very pleasantly surprised with how it runs on my i7, 3GB RAM, Ati 4890, even if i have to turn off a couple of graphics options. Since it doesn't use tessellation yet, i guess most quad cores with a late DX10 series GPU will run it fine for the most part.
I might stick an extra 3 Gigs of Ram in there if i need to (windows7 x64 hogs almost a gig, not to mention that i'd probably be running things like TrackIR and Teamspeak in the background as well) but i guess the rest will be more than enough to see it the way it appears in these screenshots and still maintain acceptable frame rates, which is just perfect for me.

It's visually excellent so let's hope that along with a release date we'll get some of the really juicy bits in next week's update , like gameplay features/mechanics, sounds or even a full length promotional video that shows it all off.

It's finally coming together and in a very good way. Can you hear that guys? It's the sound of cabbage crates coming over the brinney

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