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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Buy it. Is a stunning well made Sim. I fly in RoF's servers like Syndicate almost all night.
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#2
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Read here:
http://simhq.com/forum/ubbthreads.ph...ml#Post3168395 Here for the DRM scheme: http://simhq.com/forum/ubbthreads.ph...ml#Post3118866 |
#3
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Indeed buy it, its an excellent ww1 combat simulator, and defiantly on par with the other hardcore simulators out there such as IL2 even if the depth doesn't go as far.
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#4
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Very nice simulator - I can only recommend it.
It's receiving frequent updates and upgrades and already has grown a lot compared to the initial release. Graphics are nice on lowest setting as well. With these, you can play it on almost any PC. If you want all the details and the shadows, I recommend a multi-core PC and Vista/Win 7, as well as a strong graphics card. |
#5
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ROF doesn't even have a static campaign, let alone a dynamic one. At least COD will have a static campaign set up. I'll buy COD but I have yet to even consider ROF. One main reason combat sims are dying is because devs are too lazy to create much offline content.
It's well known that most sim players like offline. I play 99% offline, only go online to do something different for a change. |
#6
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I dont know if CoD will include a pilot career mode on release since there's no dynamic campaign i'm thinking there wont be, hopefully they'll have one later on in a update or addon.? |
#7
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#8
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Try again. There are three static campaigns that ship with the game: one a training campaign, one for the Central Powers, and one for the Allied Powers.
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#9
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You must be one of those strange creatures that think by throwing insults they'll get what they want. Or is that just how your parents raised you? |
#10
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I don't think the RoF guys were lazy. I think they were forced to release it way too prematurely due to financial reasons, plus one of their investors decided on using the constant online requirement. All that gave it a slow start and it's been playing catch up for a while.
That being said, i've tried the demo on various times during its life and i still think it has some way to go before it's something i can consider what i call a complete game in an "out of the box, install and play" sense. If they had a version with enough flyables, a different DRM and a proper offline campaign (that uses the correct AI opposition, not spawning sopwith camels against my eindecker) i would reconsider. Then again, i was recently looking it up again and i see people still complain about the render distance and the need to use zoom view to see the dots as close as 2km from their aircraft, so i don't know if such annoyances can be ironed out or it's a case of something that's buried too deep in the game's engine to change. I think that's the problem with a pay-per-plane business model, even if they are cheap: developers are forced to focus on creating a constant stream of new flyable aircraft to sustain their revenue, almost to the expense of everything else in the sim, plus these flyables are not really that pricey from a developer's point of view but they are from a user's point of view if you want to have more than 4-5 of them. On the other hand if they did it a la IL2 (content upgrades with major expansions only), they'd have more time to work on other stuff in-between releases of expansions: bug fixing, game engine upgrades, extra AI units to help enrich missions and campaigns, etc. Plus, they would be able to sell it for $50 instead of $5 and more people would buy it. Even if an expansion includes 5 planes i'm not interested in among a total of 10, i still consider it a better value than buying 5 planes individually, because expansions usually include extra maps or other goodies (some AI ground units, added mission builder capabilities or just a new mission type or multiplayer mode as an extra selling point). So, a full-on expansion is also a way for a developer to sell extra flyables to me that i wouldn't otherwise buy individually. ![]() What i'm really interested to see is how long it takes before a 3d party group makes a WW1 sim out of Oleg's new engine and how it would compare to RoF. |
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