Quote:
Originally Posted by Vilk
I wonder what is the exact list of differences between the original AP campaign and this same Campaign played in Crossworlds?
I understand the question could looks silly, but my problem is that I have AP in my native language and it seems Crossworlds will never be released in my native language. So for a first play I'm looking to play AP. But I'm not sure if I lost a lot for this original campaign.
For example: - New units: Ok but how many, which one and what they worth?
- 13 New spells: Ok but what spells? When they become available in the campaign?
- 50 new abilities and skills: That seems huge how is this even possible? Skills trees aren't already almost full?
- 13 new spells: Is there a list and description?
- Are all those new features available in the AP campaign or some through the two other campaigns only?
- 70 new items and 8 new sets: Well again that seems huge, is this really change the gameplay of the original campaign?
- 7 New quests: After the original final or before? And if before how the additional xp provided is managed?
All in all I wonder if I'll make a burden to play Armored Princess without Crossworlds or not. And no need try sell me any I already have them all. 
|
so shortly to guve you briefieng - quest in Cw are sidequests during campaign, u can even skip them.
50 new abilities - its confusing but it refers to unit abilities, from skill tree each tree recieves one new. Or not quite new. Mage gets archmage skill back from legend. Paladin has a skill who have chance to half damage taken, and wariror smg about contraatack.
New spells - 90% of them are rage spiritskilll from legend. There was time back in AP .. now they are all in CW .. gizzmo iceball, piranhas, glot armor,soul drain, ice thorn and more
i am half harcore player, and my impressions are - this is the same game. Never finished CW .. actualy stopped when i had only ktahu ball and scrounger left ;p
Also some units have benn changed a little hardly can list that all. I can only say ancient phoenix rox ;p
From nw units : rune mage can ressurect anyone, faun can resurect plants,
Most of units didnt took my attention the only one i love is an engineer - guy can summon droids, repair them,and have aoe blind grenade. awesome support unit. Combined with my droids its so damn powerfull. Only Zilgadis could take them down since they are vulnurable to magic ... but then i brought crown with +50% magic resist.
Orcs have been boosted greatly, thy are damn strong now, and astral damage dealing goblin and bloodshamans ado insane damage.