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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-29-2010, 01:33 PM
TrashMan TrashMan is offline
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Join Date: Dec 2010
Posts: 43
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Actually, I am using 3D Max...for UM mapping and converting. I use Truespace to make the mesh.

The above carrier is almost complete.

As for the two fighters I made for SW2...They worked OK in both SW1 and SW2, and I'm just about to test them in SW3. Have trouble finding the right mission scrip to spawn them.

I have a save right before entering Hephaestus (right after you fix the mothership ID), and I want to replace the StoneArrrow and standard patrol there with my ships for testing purposes...Still haven't found the right mission scrip
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