![]() |
|
#1
|
|||
|
|||
![]() Quote:
![]() Would be even cooler if it was related to rl g-limits for each specific ac. (wich i dont think it is now) |
#2
|
|||
|
|||
![]()
+1
|
#3
|
|||
|
|||
![]() Quote:
Don't try thinking at home - it may hurt your brain. PS Sorry, I couldn't resist. I love, when people are speculating about something, they don't have a slightest idea of. ![]() |
#4
|
|||
|
|||
![]() Quote:
![]() |
#5
|
|||
|
|||
![]() Quote:
![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#6
|
|||
|
|||
![]() Quote:
![]() |
#7
|
|||
|
|||
![]()
S!
I like 4.10m. The change of sky color alone gave more atmosphere to the game, no more space shuttle feeling ![]() The navigation addition is good too, at last the gauges in cockpits get some use instead of just being there without a purpose. Small things here and there add to the package making it good. Over-G is nice, even it is not able to mimic RL conditions. As a pointer, if we had same over-G symptoms on the F/A-18's I serivice, then all of them would be smoking craters by now, if modelled like in IL-2 ![]() Let's see what 4.11m brings ![]() |
#8
|
|||
|
|||
![]()
Ahhh, SaQSon at his best!
![]() See, at least he stated, that he 'thinks, how it is', not that he 'knows how it is' (like some others use to do) - thats quite evolved! ![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#9
|
|||
|
|||
![]() Quote:
Ill try to be less stupid and ill informed next time i "think" something.I do apologize for getting out of line. P.S. Great job putting individiuall G-limit numbers for every singel ac and its variants in the game, must have been a mamuth of a job. Keep up the good work. |
#10
|
|||
|
|||
![]()
I am busily updating two new campaigns that I have been holding back for 4.10. I am adding to them the new navigation NDB's, weather options (wind direction, wind speed, turbulence etc) and the new airfield lighting system.
I think that the new weather options have added a new dimension to the game. I put the wind direction on take-off the wrong way on one runway and soon noticed that the rest of the flight were doing a 'pilot's salute' (up-ended aircraft). I have noticed aircraft ground speed increases with a strong tailwind and the cloud is much thicker. The new navigation beacons are a wonderful feature. You can home in on your individual airfield NDB or a local radio staion. The ILS system is also a great feature and works very well to bring you safely and accurately to the airfield threshold. I can see a new 'radar equipped' nightfighter aircraft in future versions, using the ILS system to land. I have set-up several missions with the new AI Do-217 K-2's equipped with Fritx X and Henschel glider bombs. Watching the bombs with their brilliant blue flares snake towards and hitting their targets is quite sobering - the start of 'guided munitions' that we have today. The Dornier bomber was a long missing aircraft in the simulation. Its high-speed at 5000m is a very good feature you can use effectively in mission building. I have noticed that most of the aircraft that I have tryed so far seem to be flying much better. Add to this the ability to change the wind direction and speed and you have a much more authentic flight simulation. Congratulations Team Daidalos for a magnificent effort. I will give you another report when I find some more new exciting features. DFLion |
![]() |
|
|