![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
|
Thread Tools | Display Modes |
#21
|
|||
|
|||
![]()
The problem is the casing deciding the fusing on contact with scenery.
Velocity should decide the vane arming the bomb on release. The vane still turns on bounce or skipping due to velocity of the bomb. But if it was done as suggested to stop DF server airfield killing at spawn perhaps a velocity solution would be better than 2 sec arming delay ? |
|
|