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  #141  
Old 12-26-2010, 07:51 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
I have to re-create the situation because i changed the direction of take off and wind direction so we can take off ... i will let you now if i succeed.
I have fix ready but I would like to try it with somebody else mission too so if you run into problems again please send the mission to mail I provided.
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  #142  
Old 12-26-2010, 07:54 PM
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Quote:
Originally Posted by Gryphon_ View Post
The new Spitfires are greatly appreciated, however the following new Spits do not appear to have any static equivalent:

SpitfireMkVb16lbs
SpitfireMkVbM4616lbs
SpitfireMkVc16lbs
SpitfireMkIXcM61
SpitfireMkIXcM63
SpitfireMkIXcHF
SpitfireMkIX25lbsCLP
whats the point, since outwardly a spitVb looks like a spitVb, regardless of its boost, a spitMkIX looks like a spitMkIX regardless of its boost or different engine, etc etc...
  #143  
Old 12-26-2010, 08:59 PM
Fall_Pink? Fall_Pink? is offline
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No hard evidence and need confirmation, but everytime when I'm on the runway and press auto pilot my Me262's engines get on fire. Other AI planes in my group don't have this feature/bug

Rgs,
Mark

Ps. edit: update, he162 has the same problem.

Last edited by Fall_Pink?; 12-26-2010 at 09:19 PM.
  #144  
Old 12-26-2010, 09:20 PM
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Default Bombs don't explode after Skip-Bombing

The next issue which I have recently found concerns Skip-Bombing by fighters.
Even if the time since bomb release till it's contact with the target is 2 seconds or more bomb anyway doesnt explode, as you can cee in enclosed ntrk-record and images.
There is an example with P-63 here.
First bomb release - 1-34
First hit - 1-37 (please use magnified view - bomb is about to hit the ship)
Second release - 1-39
Second hit - a bit later 1-41 (please also use magnified view).
So, I didn't miss in both attempts, the time was correct in both attempts, but both ships weren't destroy. Such issue didn't exist in 4.09m, bit now...
This is sad, because P-39s, P-40s etc of Soviet Fleet Aviation widely used Skip-Bombing and a lot of interesting missions available before in 4.09m wouldn't work in 4.10m unfortunately. Is it possible to correct? May I hope?
Sincerely.
Attached Images
File Type: jpg Bomb_release_1.jpg (81.0 KB, 101 views)
File Type: jpg Bomb_Hit_1.jpg (79.9 KB, 102 views)
File Type: jpg Bomb_Release_2.jpg (87.4 KB, 96 views)
File Type: jpg Before_Bomb_Hit_2.jpg (100.1 KB, 102 views)
Attached Files
File Type: zip SkyFan_P63_Topmacht_410_test.zip (204.2 KB, 3 views)

Last edited by SkyFan; 12-26-2010 at 10:46 PM.
  #145  
Old 12-26-2010, 09:36 PM
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@ SkyFan

I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs.
The bombs have to have 2 sec. free flight before touching anything to arm.
And yes, that will work in LEVEL flight above 25m.
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  #146  
Old 12-26-2010, 10:45 PM
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Quote:
Originally Posted by robtek View Post
I think the bombs have skipped before the 2 sec. arming time was over -> dud-bombs.
Dear Robtek, you are right, but in my example all bombs were in flight NLT 2 seconds, even more before collision with the targets.
Quote:
Originally Posted by robtek View Post
And yes, that will work in LEVEL flight above 25m.
You were right again, this was the main reason of my previous failure. My next attempt with altitude NLT 30 m was successful and both ships were destroyed (ntrk-record attached). Anyway it was more difficult because ships are almost invisible in the moment of bomb release. So may be it makes sense to make such feature as "Real Bombing" optional? Who wants, can turn it ON in "Difficulty Settings", who doesn't want - turn it OFF.
Thank you for helpful responce
Sincerely.
Attached Files
File Type: zip SkyFan_P63_Skip-Bombing_410.zip (641.1 KB, 6 views)

Last edited by SkyFan; 12-26-2010 at 11:31 PM.
  #147  
Old 12-26-2010, 11:01 PM
Deacon352nd Deacon352nd is offline
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Concerning the new radio feature - I/ZG52 Gaga gave me great info as to how to make or select files and where to put them but once that is done, how do you get the feature to work within the sim?
What switches need to be thrown (u or down) on what screens within the "CONTROLS" SOUND SETUP?
When in the game, do you need to select the TAB key and ground control?
Do you need to map a key withint controls for switching stations and if so, which selection would give you the radio you want to listen to?
It seems like such a nice feature but there were no instructions for its setup and control within the documentation.
Does anyone have the info needed in a logical manner to allow us to use it?
  #148  
Old 12-26-2010, 11:03 PM
Catsy Catsy is offline
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Hello,
I found a bug in the French translation of the 4.10m.





Catsy
  #149  
Old 12-26-2010, 11:16 PM
Ian Boys Ian Boys is offline
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Correction to previous bug report:

NDB do work with DGen but only those within about 30km of your flight path, so you need to set more than you otherwise might.

ian
  #150  
Old 12-26-2010, 11:17 PM
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TheGrunch TheGrunch is offline
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Depends on the terrain, I think, Ian.
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