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#391
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I start to play immediately ! Nat
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Remember to breathe just before pulling the trigger ! |
#392
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In your case I seem to remember you also said you hadn't actually played the mod, so how could I take what you said seriously
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#393
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This is a tl;dr message, so skip it if you dont have the time to waste reading it.
Well, Santa ... ehm R@S i mean ![]() i was lurking since the first month the community moved here after the SF meltdown, but was (and still am) feeling shamefull for promising something that i didnt deliver. I did a big circle trying to find other games challenging enough but with disheartening results. Which brings us to the "realism" non-issue. The crowd here is mainly people about their 30s or 30+, or anyway 20+ and definetely not 12 year olds whose level of "challenge' can be broken-down to my-screen-goes-red-when-i-m-getting-shot-and-all-i-have-to-do-is-stay-covered-for-5-seconds-to-regain-health. Cause its too much for the dumbed down generation to get killed in-game, burst into tears and cry mommy afterwards. Our fun derives from challenge. Infinite ammo, 12gauge-sniper-machinegun-pistols or any other Uberweapon, holy hand-grenades, one-shot-kills on all body parts with 9mm pistol, fat man xplozions!!1, cheating AI etc etc are all challenge breakers and thus no fun. Realism tweaked, mainly cause of in-game distance limitations, is the starting point for all of us. Sure there are taste differences to this level of challenge but they are minor. I m sure the above are your thoughts too, as also of most of the forum members, so i will stop here and dont go into details. D_F_N aka "tweaked, mainly cause of in-game distance limitations, realism freak" P.s. Do you still see Local Integrated Software Architecture? p.s. of p.s. Does anybody know what are the specifications of the sound files of the mercs? Last edited by D_F_N; 12-19-2010 at 12:38 PM. |
#394
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Well, the problem with the combination of weapons and a strategy/tactics game is, the firearms nuts are almost always mentally very poor. Just go and visit the Bears pit and their "political discussions", lol.
Having designed a few dozen classic-style "turn-based" boardgames before, I'm still very glad I've been a small part of the SOG'69 JA2 mod. You can see my ideas about a playable weapons mod there. I've tried the 1.13 mod but it was shite.. headshot orgies, inventory management and no entertainment value. afp's E5 Immortal Badass and the 7.62 translation project were epic original work. He understood the basic premises of the game and never tried to change them. And we did have a lot of fun trolling the gun nutters and their demands for "realism" ![]() So thats why release after release there are the same errors in the ammo tables. Both the original items and those that were added have many switched-around or nonsense values. How about fixing these basic physical stats for more realism. But I think if here should prevail this humorless mood and uninspired attitude, 7.62 may not be headed in a good direction. Last edited by Dr.Q; 12-19-2010 at 12:31 PM. |
#395
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phrase CommentSeeAnotherEnemy() this.Say("Sounds\Mercs\NewMerc\01.wav") end phrase Anyone capable of extracting the voices from JA2? It would make the slaves more fun to have around ![]() Quote:
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First I shoot with the 885, I get the "normal" low damage when shooting at armored targets. ![]() When I shoot with the 995 at the same armored target I usually get these values: ![]() ![]() Could it be that you hit outside the armored area with the 885 and that makes it look like it works better than the 995? I think the 885 is supposed to do more damage than the 995 on unarmored targets, or is that a false assumption? Or do you mean that the FMJ has better penetration than the 995? |
#396
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I don't wanna take part of something which exceeds me but, maybe, your point of view depends on what you mean about "realism". Doesn't it ? In every game I played before (without regarding the kind of games they were and in their Vanilla or Modded versions), I everytime noticed that those games / Mods reflects their creator's point of view. Why after all, BSM couldn't be in that way too, reflecting R@S' and other BSM team members point of view about 7.62 ? Mods rely on the work of a team who wants to lead some game into some direction. But effectively I agree with you in the fact that their works rely on some other members giving their own two cents. And also, I consider that as a kind of "way to give a little hand" for mods' active players (like me) to give their feedbacks in order to help as far as they can, other members work. Some players may be pleased and some other may be not. That's a game after all. And I try to always be gratefull for the time I can enjoy some game. But I agree with the fact that everyone has his own definition of what a "realistic" or a "funny" game is. ![]() As R@S said before, some guys are already working on a new weap / ammo tab. They are working on something which will reflect their own sense for that game. As far as I'm concerned I would be proud to help if only someone takes some time to explain how that works to me and how have I to give my help. But for now, as I have not something interesting to propose, I will wait and see how things goes on. I hope I don't have hurt someone, and if I have, please, excuse me. Thanks Nat
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Remember to breathe just before pulling the trigger ! |
#397
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![]() Anyways, I had some time last night and made some "fixes" to the AMMOINFO file, and since I also discovered a bug with the Level Up system I need to release a fix. The bad news is that a new start is required so if you've gotten far in your game you shouldn't install this fix. Just beware that when spending level up points and you browse back you might not get to spend the last of the points until the next level up event. My vulcan logic failed me on this one ![]() BSM 1.5 Fix 1 |
#398
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Secondly, I was wondering what were the tweaks you made in the AMMOINFO.ini and in the WEAPONINFO.ini ? I know how that files work but I don't really figure out what are the changes you made ? I started working with 3DSM last night. I try to understand how some parameters are working but I found many tutorials on the net which are very helpfull. But I keep your proposition of help in mind as soon as I adventure myself in the hard jungle of serious modeling. Thanks Nat
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Remember to breathe just before pulling the trigger ! |
#399
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@ Santa R@S
Those were random extreme examples just to show that we are all like-minded here, so there is no realism issue. Nothing to do with BSM, sorry for not clarifying. And what has Darwin to do with this? Who?!!? Copenhagen? Wasnt there also that actor, i dont remember his name, from a show called coupling IRC? i dont know about Ja2 sounds but could i interest you in another character? Btw, the ammo/clip/magazine limit applies to general items (uniforms, mines etc etc) also? And cant that limit be bypassed by the same technique as the weapons limit? |
#400
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