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IL-2 Sturmovik The famous combat flight simulator.

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  #271  
Old 12-08-2010, 11:36 PM
kaisey kaisey is offline
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Quote:
Originally Posted by swiss View Post
Awesome!
You had to crosscheck google earth to even notice.

This is game - Not a history sightseeing tour, also they won't use it in history class.


What is wrong with you guys?
Totally agree swiss

I thought BOB was an aerial batlle? not a town planning meeting, some of you guys do have a lot of time on your hands
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  #272  
Old 12-08-2010, 11:39 PM
ATAG_Dutch ATAG_Dutch is offline
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Will you blokes give it a rest please?
The product Mr Maddox has been working on for the last few years is going to be as fantastic as IL2 was 10 years ago.
When that was released, it didn't include the Seige of Leningrad.
Then 'Forgotten Battles' was released, and it did.

As to the historical accuracy of the map, or whether or not the fields have the correctly shaped furrows for the agricultural systems employed at the time, will it really matter that much?

I'm as keen to get my hands on this masterpiece as anyone, but before we complain about what's not there, why don't we wait and see what is there?

I'm sure we're going to be impressed, whether Southend is bigger than it should be for 1940 or not (and what difference would it make when you're flying over it anyway?).

It strikes me that the frustration everyone is feeling in not being able to fly this sim now, is manifesting itself as unfounded and ill informed criticisms of something none but a privileged few have witnessed in full. And that includes the information that came out of Igromir.

Sorry Nearmiss, feel free to ban me, but it's getting on my wick.

Cheers.

Last edited by ATAG_Dutch; 12-09-2010 at 12:17 AM.
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  #273  
Old 12-09-2010, 12:07 AM
speculum jockey
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Originally Posted by Dutch_851 View Post
I'm sure we're going to be impressed, whether Southend is bigger than it should be for 1940 or not (and what difference would it make when you're flying over it anyway?).
Might cause lower FPS due to the PC having to render more buildings, but more likely it will result in a few people screaming, "My immersion!" then trying to end it all by downing their entire bottle of vitamin D supplements.
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  #274  
Old 12-09-2010, 12:09 AM
ATAG_Dutch ATAG_Dutch is offline
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Nyuk, nyuk.
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  #275  
Old 12-09-2010, 12:26 AM
nearmiss nearmiss is offline
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I don't recall anyone being disappointed with Oleg's work.

Again, the map in the screenshots... may not be the final release.

Talking about the map can't hurt. Afterall Oleg did post the update expecting feedback.
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  #276  
Old 12-09-2010, 12:39 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by nearmiss View Post
Talking about the map can't hurt. Afterall Oleg did post the update expecting feedback.
Hmmm... yes, but my impression was that the update was more about FMB than the map, and there have been quite a few posts asking questions about the new FMB which haven't been answered. Or are we asking the wrong questions?
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  #277  
Old 12-09-2010, 01:53 AM
nearmiss nearmiss is offline
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Oleg usually hangs on the forums the first day. He may answer some questions when he posts the new update.

Sure would be a bonus, if he posted more screenshots from FMB.

The SOW FMB has been alot of mystery.
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  #278  
Old 12-09-2010, 03:01 AM
Necrobaron Necrobaron is offline
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I often find the criticism leveled at SoW overly pedantic or just outright silly, but it seems to me that if the map is as far off as some are saying, that's a big deal. I would say correctly modelling the area over which the Battle largely occured is absolutely important.
________
Wiki Vaporizer

Last edited by Necrobaron; 04-26-2011 at 07:41 AM.
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  #279  
Old 12-09-2010, 04:22 AM
dflion dflion is offline
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Thumbs up Calling in 12 Group Squadron's

Quote:
Originally Posted by winny View Post
I don't think any 12 Group stations are on the map and I'm not arguing against that it would be nice to have Duxford on the map.
SoW is obviously a Simulation based on 11 Group.

It would be nice if you were able to allow the player to call in sqn's from 12 Group to 11 Group airfields whilst in a mission, and accuratley represent the time delays involved.

Personally, I think it is more important to represent the Squadrons accuratley and be able to use them, than have Duxford.

There's a fine line between 'What it was like' and 'How it was'
If any game was exactly 'How it was' it wouldn't be a game any more, it'd be the longest documentary ever.

If you want to know what it was like to be an 11 Group Fighter Pilot in 1940 then SoW will show you 'what it was like'. If you want to be a 12 group pilot then you should probably give it a miss...
I totally agree with your post 'Winny'. SOW BOB will show us all 'more realistically than ever' what it was like, particularly using well crafted and accurate historical missions.

What is going to be very different from IL-2, is that if you survive to achieve 'flight leader' or 'squadron leader' status, your decision's as leader will depend on how your flight or squadron survive each air battle and progress through the 'Battle of Britain' and whether your 'Group' is winning? The same will apply for Luftwaffe pilots 'AI' or 'Online'.

I am sure Oleg has completely overhauled the 'AI' aircraft actions with a more comprehensive 'order suite' which can be better used by the commander. If you make wrong decision's, don't care about your 'AI' or 'Online' pilots, you are going to fail.
As a mission builder, you will be able to effectively 'call-in' Squadrons from 12 Group and create 'time delays' using 'airstart's'. Historically this is what happened. Action 'trigger points' will also make the 'what it was like' scenario a lot more accurate.

DFLion
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  #280  
Old 12-09-2010, 05:48 AM
Letum Letum is offline
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Quote:
Originally Posted by nearmiss View Post
Oleg usually hangs on the forums the first day. He may answer some questions when he posts the new update.

Sure would be a bonus, if he posted more screenshots from FMB.

The SOW FMB has been alot of mystery.


So it has...

.
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