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Star Wolves 3D space RPG with deep strategy and tactical elements

 
 
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Old 12-07-2010, 11:35 PM
Trucidation
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Quote:
Originally Posted by Goumindong View Post
The fact that you lowered the explosion distances is also likely why you see rockets doing more "pushing". Warheads that explode close to a target are more likely to actually collide with the target before exploding (there is some amount of delay before they actually pop). And if they collide with the target then they will transfer momentum just like anything else.
I deliberately cloned the low default mass for MIRV warheads for my missiles, which is why there is no untoward momentum transfer in my mod.

Last edited by Trucidation; 12-07-2010 at 11:38 PM.
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